a8f0a0405eensure that build succeeds, even if $(DEVKITPPC)/bin is not on PATHGered2016-10-24 18:05:13 -0400
3dd8e5c08dMigrating wiki contents from Google Code
wiki
Google Code Exporter
2015-06-19 19:59:11 -0400
10e5b7c00eSDL_KillThread not implemented on WII
fabio.olimpieri
2014-12-21 17:52:00 +0000
b341a986bbThread creation error handling (max 12 treads can be created) and priority equal to the main (64)
fabio.olimpieri
2014-12-21 17:49:18 +0000
30ed1f23d6LWP_CondTimedWait's timespec parameter passes relative time instead of absolute time as specified in the documentation
fabio.olimpieri
2014-12-21 17:46:29 +0000
4c99ac2c74Reduced sensitivity in mouse emulation by wiimote
2013-10-28
fabio.olimpieri
2013-10-26 11:49:01 +0000
1a474d1e8fadd option to enable widescreen
dborth
2010-03-17 06:33:00 +0000
2df669c7b0add WII_ChangeSquare() - use this to do screen adjustments. add a console back in. disable with: extern const devoptab_t dotab_stdnull; devoptab_list[STD_OUT] = &dotab_stdnull; devoptab_list[STD_ERR] = &dotab_stdnull; if you need to
dborth
2010-01-07 21:07:25 +0000
cbd1320151Comments that explain what the last commit is all about
simon.kagstrom
2009-05-25 18:47:20 +0000
1dd586df01Fix bug where classic UP is mis-identified as nunchuk Z (same key code)
simon.kagstrom
2009-05-25 17:48:07 +0000
e9a7132651Swap Y-direction of analogue sticks on the classic controller
simon.kagstrom
2009-05-25 17:17:41 +0000
885234bde0match new keyboard def in libogc
dborth
2009-05-16 17:13:23 +0000
b32c91e970SDL_HWPALETTE fix (submitted by tehpola)
2009-05-13
dborth
2009-05-13 08:36:39 +0000
9b4b52aba7remove usb mouse/keyboard - now using from libogc :)
dborth
2009-05-13 08:31:52 +0000
9d032dd6d9reduce # samples to 512, add buffer padding for safety
dborth
2009-05-11 08:38:01 +0000
01a3096ca9Correct sound buffer size (given in number of words, expected as bytes)
simon.kagstrom
2009-05-10 19:31:56 +0000
edce2af9feAllow setting sound frequency to either 32KHz or 48KHz
simon.kagstrom
2009-05-10 18:16:51 +0000
0533c60e56Make 16bpp the default mode
simon.kagstrom
2009-05-10 14:54:27 +0000
3b4c232b4dJoystick fixed for Nunchuk and Classic controller (Y axis was inverted). Someone still needs to check gamecube. Makefile fixed.
Carl.Kenner
2009-05-10 10:24:50 +0000
554c1977b9remove some unneeded files
dborth
2009-05-08 16:53:03 +0000
806019e2d4SDL net patch from s_parlane
dborth
2009-05-08 06:43:26 +0000
22bac17197run: before all: is a naughty thing! moving it below...
dborth
2009-05-08 03:07:24 +0000
0f2d658e36change pad functionality
dborth
2009-05-07 08:01:02 +0000
5737aa7a2cPower buttons are now handled by SDL. Power switches off the Wii. Reset returns to Homebrew channel. Project files added.
Carl.Kenner
2009-05-05 19:02:30 +0000
e2f1267520Switch instead of ifs for the surface flipping
simon.kagstrom
2009-05-04 16:29:15 +0000
2440cd5191Make sure the palette values does not overflow
simon.kagstrom
2009-05-04 15:54:02 +0000
7f92f6a7d8Adapt scanffs 24->16 method for 8->16
simon.kagstrom
2009-05-04 15:46:38 +0000
34764de2afAdded support for 24bit video. Kinda crude conversion to the 16bit color space but will work fine until I find more time to work on it.
scanff
2009-05-02 07:45:02 +0000
3071956417Revert last change - it only works for one joystick (with two, scan pads would stop when one is closed)
simon.kagstrom
2009-04-30 05:18:18 +0000
369ee60677Started working on support for 8-bit color depth. Palette is OK and drawing is "somewhat" correct, this need to be finished later...
simon.kagstrom
2009-04-29 20:02:23 +0000
1a727cf088Move scanning of pads to joystick implementation instead. Frodo doesn't use the SDL joystick support (and scans the pads by itself!). Scanning the pads at multiple places just makes things fall apart.
simon.kagstrom
2009-04-29 16:34:42 +0000