Commit graph

  • 4436f3e131 disable texture filtering (use nearest-neighbor) for sharper pixels master Gered 2016-10-30 17:00:23 -0400
  • ff724a67a4 add SDL_USE240P flag, and some better video mode config behaviour Gered 2016-10-30 15:23:27 -0400
  • c40dab22fe add support for using an actual 240p mode for 320x240 Gered 2016-10-30 13:14:40 -0400
  • 34179cedeb add gitignore Gered 2016-10-24 21:08:06 -0400
  • a8f0a0405e ensure that build succeeds, even if $(DEVKITPPC)/bin is not on PATH Gered 2016-10-24 18:05:13 -0400
  • 3dd8e5c08d Migrating wiki contents from Google Code wiki Google Code Exporter 2015-06-19 19:59:11 -0400
  • 10e5b7c00e SDL_KillThread not implemented on WII fabio.olimpieri 2014-12-21 17:52:00 +0000
  • b341a986bb Thread creation error handling (max 12 treads can be created) and priority equal to the main (64) fabio.olimpieri 2014-12-21 17:49:18 +0000
  • 30ed1f23d6 LWP_CondTimedWait's timespec parameter passes relative time instead of absolute time as specified in the documentation fabio.olimpieri 2014-12-21 17:46:29 +0000
  • 4c99ac2c74 Reduced sensitivity in mouse emulation by wiimote 2013-10-28 fabio.olimpieri 2013-10-26 11:49:01 +0000
  • 0637dc5899 Reduced mouse sensitivity fabio.olimpieri 2013-10-26 11:46:09 +0000
  • 4e5df9d378 Fixe Gamecube controller support and L/R triggers of Wii classic fabio.olimpieri 2013-10-26 11:02:46 +0000
  • 537ea29c41 use efbHeight instead of xfbHeight (issue 47) dborth 2012-08-12 18:43:06 +0000
  • e69272eb2f use default video mode dborth 2012-04-27 05:14:09 +0000
  • bed3e501c0 patches from tracker dborth 2011-08-22 03:04:01 +0000
  • 103db77151 2011-07-06 dborth 2011-06-21 02:23:05 +0000
  • eb0f87fd05 dborth 2010-11-17 07:27:36 +0000
  • fcc228ab8d 2010-10-08 dborth 2010-08-11 22:27:35 +0000
  • d9726f2ce2 check/reload IOS dborth 2010-08-11 04:10:23 +0000
  • 89cb25a2b6 dborth 2010-07-09 03:19:29 +0000
  • 8eb7ad5672 dborth 2010-07-09 03:05:17 +0000
  • 2bfdd07d6c there! dborth 2010-07-09 03:02:10 +0000
  • 78f29f784c dborth 2010-07-09 02:59:00 +0000
  • e5e30cbf32 fix sound, fix compiling on r22 dborth 2010-06-24 18:07:10 +0000
  • 34460387ee update audio to match libogc SVN dborth 2010-05-23 06:24:36 +0000
  • 9486d6bb85 dborth 2010-03-17 06:38:37 +0000
  • 9b62de3e27 dborth 2010-03-17 06:34:05 +0000
  • 1a474d1e8f add option to enable widescreen dborth 2010-03-17 06:33:00 +0000
  • 2df669c7b0 add WII_ChangeSquare() - use this to do screen adjustments. add a console back in. disable with: extern const devoptab_t dotab_stdnull; devoptab_list[STD_OUT] = &dotab_stdnull; devoptab_list[STD_ERR] = &dotab_stdnull; if you need to dborth 2010-01-07 21:07:25 +0000
  • c3529e7cfe reorder makefile for dependencies 2009-11-28 dborth 2009-11-27 09:19:17 +0000
  • 3a513cffbd Ogg's now play! As simple as changing. scanff 2009-11-04 06:49:40 +0000
  • 72fef99548 workaround for wiimote mouse movement issue dborth 2009-10-15 05:46:23 +0000
  • b935d83ec9 rewrite mouse motion code, change vres when display size changes dborth 2009-10-14 06:22:27 +0000
  • 4f9aadb9bb correct use of DrawDone dborth 2009-10-13 23:11:33 +0000
  • a9519239d4 improvements to video/audio threading 2009-10-09 dborth 2009-10-09 22:49:54 +0000
  • ebb974cbe5 update for r18 dborth 2009-10-09 05:16:20 +0000
  • a9f304ac53 dborth 2009-09-30 01:56:19 +0000
  • 5c3e6cd349 dborth 2009-09-30 01:26:27 +0000
  • 67b3140e95 corrections to video stop/start dborth 2009-09-30 01:24:04 +0000
  • 05a413da93 dborth 2009-09-30 00:19:49 +0000
  • 302cf5b521 allow video to be shutdown/started up from outside SDL dborth 2009-09-29 06:31:32 +0000
  • 31e8f79474 add missing files dborth 2009-08-12 06:06:50 +0000
  • 43dac50e75 add missing mixer 2009-08-04 dborth 2009-08-04 20:51:04 +0000
  • 9d9d253538 UpdateRect support and 32 bpp support, while maintaining older (faster) conversion code for 8/16 flipping dborth 2009-08-04 07:16:43 +0000
  • 3c0e60b546 add smpeg to project dborth 2009-08-04 05:44:43 +0000
  • ff80b8d007 use $(LIBOGC_INC) and $(LIBOGC_LIB) dborth 2009-07-28 05:43:51 +0000
  • 55c6b5968b rollback r65 for now, see issue 19. dborth 2009-07-23 07:09:57 +0000
  • 379044f0e1 UpdateRect support and 32 bpp support (thanks brijohn!) slight performance decrease on FlipHWSurface :( dborth 2009-07-23 06:25:50 +0000
  • c992e47e46 update for libogc dborth 2009-07-15 04:51:24 +0000
  • a360132579 threads should be higher priority dborth 2009-07-15 04:18:02 +0000
  • f57d4acbbb Only call WPAD_Data() once simon.kagstrom 2009-07-11 11:21:19 +0000
  • 8b980fc7b0 Add pitch/roll/yaw as axises simon.kagstrom 2009-07-11 11:11:17 +0000
  • 7617766f6c apparently that was a bad idea. dborth 2009-07-01 20:15:29 +0000
  • e4c8dab329 _THIS -> this dborth 2009-07-01 19:49:22 +0000
  • c79279fc2a UpdateRects - call flip. is this sufficient? dborth 2009-07-01 19:44:17 +0000
  • 22d0644b0c remove video callback - prevents over-reading of pads dborth 2009-07-01 18:30:33 +0000
  • 6478c23656 minor joystick corrections dborth 2009-06-30 06:14:45 +0000
  • 1268f79f9e fix for PAL50 dborth 2009-06-28 19:50:57 +0000
  • 5df9ebe221 corrections to keyboard mappings, add missing keys dborth 2009-06-28 19:30:55 +0000
  • 5a1a5a42b4 do not register wiimote 'mouse' clicks when the wiimote is not pointed at the screen dborth 2009-06-28 18:29:09 +0000
  • 4b6ed2fd71 change comments dborth 2009-06-14 06:30:04 +0000
  • 854235bdbc add mutex lock dborth 2009-06-11 17:51:32 +0000
  • a191ec38ae add global makefile :) dborth 2009-06-03 22:30:46 +0000
  • f8bd910f08 switch to -O3 dborth 2009-06-03 04:58:24 +0000
  • 63262e4da3 code formatting dborth 2009-05-29 15:28:11 +0000
  • 771aa952a5 thread compiling fix dborth 2009-05-29 15:19:29 +0000
  • cbd1320151 Comments that explain what the last commit is all about simon.kagstrom 2009-05-25 18:47:20 +0000
  • 1dd586df01 Fix bug where classic UP is mis-identified as nunchuk Z (same key code) simon.kagstrom 2009-05-25 17:48:07 +0000
  • e9a7132651 Swap Y-direction of analogue sticks on the classic controller simon.kagstrom 2009-05-25 17:17:41 +0000
  • 885234bde0 match new keyboard def in libogc dborth 2009-05-16 17:13:23 +0000
  • b32c91e970 SDL_HWPALETTE fix (submitted by tehpola) 2009-05-13 dborth 2009-05-13 08:36:39 +0000
  • 9b4b52aba7 remove usb mouse/keyboard - now using from libogc :) dborth 2009-05-13 08:31:52 +0000
  • 9d032dd6d9 reduce # samples to 512, add buffer padding for safety dborth 2009-05-11 08:38:01 +0000
  • 01a3096ca9 Correct sound buffer size (given in number of words, expected as bytes) simon.kagstrom 2009-05-10 19:31:56 +0000
  • edce2af9fe Allow setting sound frequency to either 32KHz or 48KHz simon.kagstrom 2009-05-10 18:16:51 +0000
  • 0533c60e56 Make 16bpp the default mode simon.kagstrom 2009-05-10 14:54:27 +0000
  • 3b4c232b4d Joystick fixed for Nunchuk and Classic controller (Y axis was inverted). Someone still needs to check gamecube. Makefile fixed. Carl.Kenner 2009-05-10 10:24:50 +0000
  • 554c1977b9 remove some unneeded files dborth 2009-05-08 16:53:03 +0000
  • 83da7b0219 fix compiler warning dborth 2009-05-08 16:33:32 +0000
  • 626097be55 makefile corrections dborth 2009-05-08 08:37:17 +0000
  • 2e17ed7186 Add libogc function defs dborth 2009-05-08 08:13:43 +0000
  • e9b7ee50bf remove unneeded files dborth 2009-05-08 07:41:25 +0000
  • 806019e2d4 SDL net patch from s_parlane dborth 2009-05-08 06:43:26 +0000
  • 22bac17197 run: before all: is a naughty thing! moving it below... dborth 2009-05-08 03:07:24 +0000
  • 0f2d658e36 change pad functionality dborth 2009-05-07 08:01:02 +0000
  • 5737aa7a2c Power buttons are now handled by SDL. Power switches off the Wii. Reset returns to Homebrew channel. Project files added. Carl.Kenner 2009-05-05 19:02:30 +0000
  • 11d0ef5030 Fix issue #5 simon.kagstrom 2009-05-05 18:10:59 +0000
  • c7b30010e0 dos2unix simon.kagstrom 2009-05-05 18:09:29 +0000
  • e2f1267520 Switch instead of ifs for the surface flipping simon.kagstrom 2009-05-04 16:29:15 +0000
  • 2440cd5191 Make sure the palette values does not overflow simon.kagstrom 2009-05-04 15:54:02 +0000
  • 7f92f6a7d8 Adapt scanffs 24->16 method for 8->16 simon.kagstrom 2009-05-04 15:46:38 +0000
  • 34764de2af Added support for 24bit video. Kinda crude conversion to the 16bit color space but will work fine until I find more time to work on it. scanff 2009-05-02 07:45:02 +0000
  • a8da628b77 add dummy cdrom, fix joystick init, small audio changes dborth 2009-04-30 05:38:31 +0000
  • 3071956417 Revert last change - it only works for one joystick (with two, scan pads would stop when one is closed) simon.kagstrom 2009-04-30 05:18:18 +0000
  • 6ddb9972a3 minor changes dborth 2009-04-29 23:23:57 +0000
  • 369ee60677 Started working on support for 8-bit color depth. Palette is OK and drawing is "somewhat" correct, this need to be finished later... simon.kagstrom 2009-04-29 20:02:23 +0000
  • 7277a9e710 small GX tweak dborth 2009-04-29 17:22:11 +0000
  • 1a727cf088 Move scanning of pads to joystick implementation instead. Frodo doesn't use the SDL joystick support (and scans the pads by itself!). Scanning the pads at multiple places just makes things fall apart. simon.kagstrom 2009-04-29 16:34:42 +0000
  • 7690bb4d2b add SDL_net source (not ported) dborth 2009-04-29 07:40:27 +0000
  • d80f471105 UNTESTED - Wii joystick support (thanks Squidman!) dborth 2009-04-29 05:40:27 +0000