workaround for wiimote mouse movement issue
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b935d83ec9
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72fef99548
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@ -41,6 +41,7 @@ static SDLKey keymap[232];
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static s32 stat;
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static s32 mstat;
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static WPADData *wd;
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static int lastx = 0, lasty = 0;
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static keyboard_event ke;
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static mouse_event me;
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@ -61,7 +62,14 @@ void PumpEvents()
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if (wd->ir.valid)
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{
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posted += SDL_PrivateMouseMotion(0, 0, (int)wd->ir.x, (int)wd->ir.y);
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int newx = wd->ir.x;
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int newy = wd->ir.y;
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int diffx = newx - lastx;
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int diffy = newy - lasty;
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lastx = newx;
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lasty = newy;
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posted += SDL_PrivateMouseMotion(0, 1, diffx, diffy);
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Uint8 stateA = SDL_RELEASED;
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Uint8 stateB = SDL_RELEASED;
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@ -99,7 +107,7 @@ void PumpEvents()
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if (mstat)
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{
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posted += SDL_PrivateMouseMotion(me.button, 1, me.rx, me.ry);
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posted += SDL_PrivateMouseMotion(0, 1, me.rx*2, me.ry*2);
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u8 button = me.button;
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@ -435,7 +435,7 @@ SDL_Surface *WII_SetVideoMode(_THIS, SDL_Surface *current,
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currentwidth = current->w;
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currentheight = current->h;
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currentbpp = bpp;
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WPAD_SetVRes(WPAD_CHAN_ALL, currentwidth, currentheight);
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WPAD_SetVRes(WPAD_CHAN_ALL, currentwidth*2, currentheight*2);
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draw_init();
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StartVideoThread();
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/* We're done */
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@ -754,6 +754,7 @@ void WII_VideoStart()
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SetupGX();
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draw_init();
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StartVideoThread();
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WPAD_SetVRes(WPAD_CHAN_ALL, currentwidth*2, currentheight*2);
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}
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void WII_VideoStop()
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