do not register wiimote 'mouse' clicks when the wiimote is not pointed at the screen
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parent
4b6ed2fd71
commit
5a1a5a42b4
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@ -33,13 +33,10 @@
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#include "SDL_wiivideo.h"
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#include "SDL_wiievents_c.h"
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int lastX = 0;
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int lastY = 0;
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Uint8 lastButtonStateA = SDL_RELEASED;
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Uint8 lastButtonStateB = SDL_RELEASED;
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Uint8 lastButtonStateLeftMouse = SDL_RELEASED;
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Uint8 lastButtonStateRightMouse = SDL_RELEASED;
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static int lastX = 0;
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static int lastY = 0;
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static Uint8 lastButtonStateA = SDL_RELEASED;
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static Uint8 lastButtonStateB = SDL_RELEASED;
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static SDLKey keymap[512];
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@ -78,28 +75,29 @@ void PumpEvents()
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lastX = x;
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lastY = y;
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}
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}
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Uint8 stateA = SDL_RELEASED;
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Uint8 stateB = SDL_RELEASED;
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if (wd->btns_h & WPAD_BUTTON_A)
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{
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stateA = SDL_PRESSED;
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}
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if (wd->btns_h & WPAD_BUTTON_B)
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{
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stateB = SDL_PRESSED;
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}
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Uint8 stateA = SDL_RELEASED;
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Uint8 stateB = SDL_RELEASED;
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if (stateA != lastButtonStateA)
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{
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lastButtonStateA = stateA;
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posted += SDL_PrivateMouseButton(stateA, SDL_BUTTON_LEFT, x, y);
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}
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if (stateB != lastButtonStateB)
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{
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lastButtonStateB = stateB;
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posted += SDL_PrivateMouseButton(stateB, SDL_BUTTON_RIGHT, x, y);
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if (wd->btns_h & WPAD_BUTTON_A)
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{
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stateA = SDL_PRESSED;
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}
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if (wd->btns_h & WPAD_BUTTON_B)
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{
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stateB = SDL_PRESSED;
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}
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if (stateA != lastButtonStateA)
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{
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lastButtonStateA = stateA;
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posted += SDL_PrivateMouseButton(stateA, SDL_BUTTON_LEFT, x, y);
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}
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if (stateB != lastButtonStateB)
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{
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lastButtonStateB = stateB;
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posted += SDL_PrivateMouseButton(stateB, SDL_BUTTON_RIGHT, x, y);
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}
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}
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if (stat && (ke.type == KEYBOARD_RELEASED || ke.type == KEYBOARD_PRESSED))
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