gered
81db47a6b7
added scale factor command line option
2012-10-19 22:36:52 -04:00
gered
1ce5342232
forgot to remove machine-specific include path from project file
2012-09-23 12:46:04 -04:00
gered
4dbb9bccd5
should be executable
2012-09-23 12:43:42 -04:00
gered
238e30b6a6
update ignore filter for extra SlickEdit-generated files
2012-09-23 12:43:26 -04:00
gered
fb8986d88b
add SlickEdit project files
...
... since I now know how to make them use wildcards to recursively add source files in a directory tree (so we don't need to repeatedly commit updates to these project files every time files are added/removed!)
2012-09-23 12:42:02 -04:00
gered
10d11a5a65
revert back to Assimp 2.x for all builds, since there seems to be some issues building 3.x on OSX (and 3.x isn't in Homebrew yet either)
2012-09-23 12:40:28 -04:00
gered
a7e7463110
fix incorrect library path for OSX builds
2012-09-23 12:39:33 -04:00
gered
cc4d7abaad
remove old makefile
2012-09-10 19:13:31 -04:00
gered
5f287910f1
add premake script to generate makefiles / IDE project files
2012-09-10 19:13:17 -04:00
gered
670889f469
update #includes to match assimp include renames in v3.0
2012-09-10 19:12:29 -04:00
gered
64258697da
update git ignore filter
2012-09-10 19:12:05 -04:00
gered
27bdbcccab
makefile and .gitignore updates for os x
2012-01-19 19:04:19 -05:00
gered
96336a4923
update ignore filter
2011-06-07 11:02:40 -04:00
gered
89f4080c77
fix makefile output executable copy location
2011-06-07 11:01:50 -04:00
gered
174806854d
fixed exception's so that it's gcc compatible. fixed aiString usage error for gcc
2011-06-07 10:53:08 -04:00
gered
ee3975406e
assimp includes now referenced with "assimp/"
2011-06-07 10:48:53 -04:00
gered
f98e905450
remove visual studio files, reorganize source files, add gcc makefile
2011-06-07 10:44:18 -04:00
gered
97b2835ae6
Fix CRLF
2011-06-07 10:25:35 -04:00
gered
92b29be383
description writes out each animation channel's position, rotation and scaling key frames
2011-05-05 18:14:41 -04:00
gered
578c1ebda4
scene tree display now writes to another file specified via the command line (argument is now "describe")
2011-05-05 18:07:35 -04:00
gered
8312604ef1
write assimp bone offset rotation+position to joint chunk
2011-05-03 23:09:39 -04:00
gered
6c1bc4f4f2
corrected joint chunk size calculation
2011-05-03 23:07:40 -04:00
gered
6147cb3f81
write index of parent joint instead of just the parent joint name. some MeshJoint member naming changes for clarity
2011-05-03 23:06:36 -04:00
gered
646092676a
labeling changes to the scene text display
2011-05-03 23:05:52 -04:00
gered
e51648245e
fixed joint info chunk size calculation for
2011-04-28 23:27:29 -04:00
gered
f5da1d16b2
skeletal conversion now writes out joints and joint keyframes
2011-04-28 23:22:13 -04:00
gered
a0513ab83c
assimp vertex collection now checks for the presence of normals/texcoords. started implementing skeletal animation scene conversion
2011-04-28 07:58:37 -04:00
gered
d2b67e6e7e
dont try to figure out duplicate vertices for the moment, as it's causing issues with texture coordinates (and might not be necessary since assimp should be doing this via the import processing parameters)
2011-04-27 22:10:02 -04:00
gered
835422a2c7
adjusted assimp import processing parameters to fix things like texture coordinates (flip to proper orientation)
2011-04-27 22:09:09 -04:00
gered
fb95e9f63f
limited support for copying texture filename info out of assimp materials (so many different types of texture files possible...)
2011-04-27 17:56:07 -04:00
gered
121d970d37
show material texture file info when walking through the assimp scene displaying info
2011-04-27 17:49:12 -04:00
gered
624c09ab82
added command line option to override the output filename/path
2011-04-27 17:24:25 -04:00
gered
fb15ed80cb
implemented converting static meshes
2011-04-27 16:01:43 -04:00
gered
32d207184a
make assimp generate vertex normals if missing
2011-04-27 14:49:53 -04:00
gered
d33cf1169d
pass output filename to the convert functions
2011-04-27 13:18:21 -04:00
gered
22d7c53fb7
added simple "scene walking" which outputs various info about the scene. added a command line option to enable this before the scene conversion happens
2011-04-27 12:53:49 -04:00
gered
11939f9033
added more framework code, setting up for the appropriate converter (static/animated)
2011-04-27 10:13:16 -04:00
gered
2ac2dd5b61
methods to determine if the loaded scene is animated or not
2011-04-27 10:03:35 -04:00
gered
9e8b06fa9d
added framework to figure out the input and output filenames and load the input file into an Assimp scene object
2011-04-27 09:42:06 -04:00
gered
61f67a9f34
use a 'src' folder to organize source files
2011-04-27 09:12:14 -04:00
gered
915a94f918
initial commit
2011-04-27 09:11:24 -04:00