Commit graph

  • 81db47a6b7 added scale factor command line option master gered 2012-10-19 22:36:52 -0400
  • 1ce5342232 forgot to remove machine-specific include path from project file gered 2012-09-23 12:46:04 -0400
  • 4dbb9bccd5 should be executable gered 2012-09-23 12:43:42 -0400
  • 238e30b6a6 update ignore filter for extra SlickEdit-generated files gered 2012-09-23 12:43:26 -0400
  • fb8986d88b add SlickEdit project files gered 2012-09-23 12:42:02 -0400
  • 10d11a5a65 revert back to Assimp 2.x for all builds, since there seems to be some issues building 3.x on OSX (and 3.x isn't in Homebrew yet either) gered 2012-09-23 12:40:28 -0400
  • a7e7463110 fix incorrect library path for OSX builds gered 2012-09-23 12:39:33 -0400
  • cc4d7abaad remove old makefile gered 2012-09-10 19:13:31 -0400
  • 5f287910f1 add premake script to generate makefiles / IDE project files gered 2012-09-10 19:13:17 -0400
  • 670889f469 update #includes to match assimp include renames in v3.0 gered 2012-09-10 19:12:29 -0400
  • 64258697da update git ignore filter gered 2012-09-10 19:12:05 -0400
  • 27bdbcccab makefile and .gitignore updates for os x gered 2012-01-19 19:04:19 -0500
  • 96336a4923 update ignore filter gered 2011-06-07 11:02:40 -0400
  • 89f4080c77 fix makefile output executable copy location gered 2011-06-07 11:01:50 -0400
  • 174806854d fixed exception's so that it's gcc compatible. fixed aiString usage error for gcc gered 2011-06-07 10:53:08 -0400
  • ee3975406e assimp includes now referenced with "assimp/" gered 2011-06-07 10:48:53 -0400
  • f98e905450 remove visual studio files, reorganize source files, add gcc makefile gered 2011-06-07 10:44:18 -0400
  • 97b2835ae6 Fix CRLF gered 2011-06-07 10:25:35 -0400
  • 92b29be383 description writes out each animation channel's position, rotation and scaling key frames gered 2011-05-05 18:14:41 -0400
  • 578c1ebda4 scene tree display now writes to another file specified via the command line (argument is now "describe") gered 2011-05-05 18:07:35 -0400
  • 8312604ef1 write assimp bone offset rotation+position to joint chunk gered 2011-05-03 23:09:39 -0400
  • 6c1bc4f4f2 corrected joint chunk size calculation gered 2011-05-03 23:07:40 -0400
  • 6147cb3f81 write index of parent joint instead of just the parent joint name. some MeshJoint member naming changes for clarity gered 2011-05-03 23:06:36 -0400
  • 646092676a labeling changes to the scene text display gered 2011-05-03 23:05:52 -0400
  • e51648245e fixed joint info chunk size calculation for gered 2011-04-28 23:27:29 -0400
  • f5da1d16b2 skeletal conversion now writes out joints and joint keyframes gered 2011-04-28 23:22:13 -0400
  • a0513ab83c assimp vertex collection now checks for the presence of normals/texcoords. started implementing skeletal animation scene conversion gered 2011-04-28 07:58:37 -0400
  • d2b67e6e7e dont try to figure out duplicate vertices for the moment, as it's causing issues with texture coordinates (and might not be necessary since assimp should be doing this via the import processing parameters) gered 2011-04-27 22:10:02 -0400
  • 835422a2c7 adjusted assimp import processing parameters to fix things like texture coordinates (flip to proper orientation) gered 2011-04-27 22:09:09 -0400
  • fb95e9f63f limited support for copying texture filename info out of assimp materials (so many different types of texture files possible...) gered 2011-04-27 17:56:07 -0400
  • 121d970d37 show material texture file info when walking through the assimp scene displaying info gered 2011-04-27 17:49:12 -0400
  • 624c09ab82 added command line option to override the output filename/path gered 2011-04-27 17:24:25 -0400
  • fb15ed80cb implemented converting static meshes gered 2011-04-27 16:01:43 -0400
  • 32d207184a make assimp generate vertex normals if missing gered 2011-04-27 14:49:53 -0400
  • d33cf1169d pass output filename to the convert functions gered 2011-04-27 13:18:21 -0400
  • 22d7c53fb7 added simple "scene walking" which outputs various info about the scene. added a command line option to enable this before the scene conversion happens gered 2011-04-27 12:53:49 -0400
  • 11939f9033 added more framework code, setting up for the appropriate converter (static/animated) gered 2011-04-27 10:13:16 -0400
  • 2ac2dd5b61 methods to determine if the loaded scene is animated or not gered 2011-04-27 10:03:35 -0400
  • 9e8b06fa9d added framework to figure out the input and output filenames and load the input file into an Assimp scene object gered 2011-04-27 09:42:06 -0400
  • 61f67a9f34 use a 'src' folder to organize source files gered 2011-04-27 09:12:14 -0400
  • 915a94f918 initial commit gered 2011-04-27 09:11:24 -0400