assimp includes now referenced with "assimp/"
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f98e905450
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4
Makefile
4
Makefile
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@ -48,7 +48,7 @@ endif
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#-------------------------------------------------------------------------------
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ifeq ("$(BUILD)","Debug")
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DEFINES := -DDEBUG -DDEBUG_ASSERT_BREAK
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CFLAGS := $(DEFINES) -g -Wall -I/usr/include/assimp
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CFLAGS := $(DEFINES) -g -Wall
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CXXFLAGS := $(CFLAGS)
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LDFLAGS := $(PLATFORM_LD_FLAGS)
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LIBS := -g -lassimp
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@ -56,7 +56,7 @@ endif
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#-------------------------------------------------------------------------------
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ifeq ("$(BUILD)","Release")
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DEFINES :=
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CFLAGS := $(DEFINES) -O2 -Wall -I/usr/include/assimp
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CFLAGS := $(DEFINES) -O2 -Wall
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CXXFLAGS := $(CFLAGS)
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LDFLAGS := -O2 $(PLATFORM_LD_FLAGS)
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LIBS := -lassimp
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@ -1,7 +1,7 @@
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#ifndef __ASSIMPUTILS_TYPES_H_INCLUDED__
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#define __ASSIMPUTILS_TYPES_H_INCLUDED__
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#include <aiTypes.h>
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#include <assimp/aiTypes.h>
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#include <vector>
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#include <map>
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@ -1,8 +1,8 @@
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#ifndef __ASSIMPUTILS_UTILS_H_INCLUDED__
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#define __ASSIMPUTILS_UTILS_H_INCLUDED__
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#include <assimp.hpp>
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#include <aiScene.h>
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#include <assimp/assimp.hpp>
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#include <assimp/aiScene.h>
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#include <map>
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#include <vector>
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@ -2,7 +2,7 @@
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#define __CONVERT_CONVERT_H_INCLUDED__
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#include <string>
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#include <aiScene.h>
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#include <assimp/aiScene.h>
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void ConvertStatic(const std::string &outfile, const aiScene *scene);
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void ConvertSkeletalAnimated(const std::string &outfile, const aiScene *scene);
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@ -3,7 +3,7 @@
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#include <stdio.h>
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#include <vector>
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#include <aiTypes.h>
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#include <assimp/aiTypes.h>
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#include "../assimputils/types.h"
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#include "meshmaterial.h"
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#include "meshtriangle.h"
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@ -3,8 +3,8 @@
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#include <stdint.h>
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#include <string>
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#include <aiVector3D.h>
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#include <aiQuaternion.h>
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#include <assimp/aiVector3D.h>
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#include <assimp/aiQuaternion.h>
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#include <vector>
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struct MeshJoint
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@ -2,7 +2,7 @@
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#define __CONVERT_MESHMATERIAL_H_INCLUDED__
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#include <string>
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#include <aiMaterial.h>
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#include <assimp/aiMaterial.h>
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struct MeshMaterial
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{
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@ -2,9 +2,9 @@
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#include <string>
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#include <exception>
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#include <assimp.hpp>
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#include <aiScene.h>
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#include <aiPostProcess.h>
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#include <assimp/assimp.hpp>
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#include <assimp/aiScene.h>
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#include <assimp/aiPostProcess.h>
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#include "utils/utils.h"
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#include "assimputils/utils.h"
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@ -1,7 +1,7 @@
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#ifndef __NODETREE_NODETREE_H_INCLUDED__
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#define __NODETREE_NODETREE_H_INCLUDED__
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#include <aiScene.h>
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#include <assimp/aiScene.h>
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#include <string>
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void Walk(const aiScene *scene, const std::string &filename);
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