update #includes to match assimp include renames in v3.0

This commit is contained in:
gered 2012-09-10 19:12:29 -04:00
parent 64258697da
commit 670889f469
8 changed files with 12 additions and 12 deletions

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@ -1,7 +1,7 @@
#ifndef __ASSIMPUTILS_TYPES_H_INCLUDED__
#define __ASSIMPUTILS_TYPES_H_INCLUDED__
#include <assimp/aiTypes.h>
#include <assimp/types.h>
#include <vector>
#include <map>

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@ -1,8 +1,8 @@
#ifndef __ASSIMPUTILS_UTILS_H_INCLUDED__
#define __ASSIMPUTILS_UTILS_H_INCLUDED__
#include <assimp/assimp.hpp>
#include <assimp/aiScene.h>
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <map>
#include <vector>

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@ -2,7 +2,7 @@
#define __CONVERT_CONVERT_H_INCLUDED__
#include <string>
#include <assimp/aiScene.h>
#include <assimp/scene.h>
void ConvertStatic(const std::string &outfile, const aiScene *scene);
void ConvertSkeletalAnimated(const std::string &outfile, const aiScene *scene);

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@ -3,7 +3,7 @@
#include <stdio.h>
#include <vector>
#include <assimp/aiTypes.h>
#include <assimp/types.h>
#include "../assimputils/types.h"
#include "meshmaterial.h"
#include "meshtriangle.h"

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@ -3,8 +3,8 @@
#include <stdint.h>
#include <string>
#include <assimp/aiVector3D.h>
#include <assimp/aiQuaternion.h>
#include <assimp/vector3.h>
#include <assimp/quaternion.h>
#include <vector>
struct MeshJoint

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@ -2,7 +2,7 @@
#define __CONVERT_MESHMATERIAL_H_INCLUDED__
#include <string>
#include <assimp/aiMaterial.h>
#include <assimp/material.h>
struct MeshMaterial
{

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@ -2,9 +2,9 @@
#include <string>
#include <stdexcept>
#include <assimp/assimp.hpp>
#include <assimp/aiScene.h>
#include <assimp/aiPostProcess.h>
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
#include "utils/utils.h"
#include "assimputils/utils.h"

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@ -1,7 +1,7 @@
#ifndef __NODETREE_NODETREE_H_INCLUDED__
#define __NODETREE_NODETREE_H_INCLUDED__
#include <assimp/aiScene.h>
#include <assimp/scene.h>
#include <string>
void Walk(const aiScene *scene, const std::string &filename);