597 B
597 B
gdx-tilemap3d
A work-in-progress library to handle management and rendering of a game world composed of 3D "tiles" arranged in a uniform 3D grid. Tiles can be composed of just simple 1x1x1 cubes or separate models scaled, rotated, and/or combined at runtime to arrive at a final Tile model mesh.
This library is still very much a work in progress!
<dependency>
<groupId>ca.blarg.gdx</groupId>
<artifactId>gdx-tilemap3d</artifactId>
<version>0.1</version>
</dependency>
License
Distributed under the the MIT License. See LICENSE for more details.