gdx-tilemap3d/README.md

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gdx-tilemap3d
=============
A work-in-progress library to handle management and rendering of a game world composed of 3D "tiles" arranged in a
uniform 3D grid. Tiles can be composed of just simple 1x1x1 cubes or separate models scaled, rotated, and/or combined
at runtime to arrive at a final Tile model mesh.
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**This library is still _very much_ a work in progress!**
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```xml
<dependency>
<groupId>ca.blarg.gdx</groupId>
<artifactId>gdx-tilemap3d</artifactId>
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<version>0.1</version>
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</dependency>
```
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## License
Distributed under the the MIT License. See LICENSE for more details.