2013-08-10 10:38:23 -04:00
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gdx-tilemap3d
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=============
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A work-in-progress library to handle management and rendering of a game world composed of 3D "tiles" arranged in a
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uniform 3D grid. Tiles can be composed of just simple 1x1x1 cubes or separate models scaled, rotated, and/or combined
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at runtime to arrive at a final Tile model mesh.
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2014-04-30 19:03:08 -04:00
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**This library is still _very much_ a work in progress!**
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## Using
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build.gradle
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repositories {
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maven { url "http://maven.blarg.ca" }
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}
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dependencies {
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compile "ca.blarg.gdx:gdx-tilemap3d:0.1-SNAPSHOT"
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}
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pom.xml
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<repository>
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<id>blarg.ca</id>
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<url>http://maven.blarg.ca</url>
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</repository>
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<dependency>
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<groupId>ca.blarg.gdx</groupId>
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<artifactId>gdx-tilemap3d</artifactId>
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<version>0.1-SNAPSHOT</version>
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</dependency>
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## License
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Distributed under the the MIT License. See LICENSE for more details.
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