gdx-tilemap3d/README.md

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2013-08-10 10:38:23 -04:00
gdx-tilemap3d
=============
A work-in-progress library to handle management and rendering of a game world composed of 3D "tiles" arranged in a
uniform 3D grid. Tiles can be composed of just simple 1x1x1 cubes or separate models scaled, rotated, and/or combined
at runtime to arrive at a final Tile model mesh.
2014-04-30 19:03:08 -04:00
**This library is still _very much_ a work in progress!**
## Using
build.gradle
repositories {
maven { url "http://maven.blarg.ca" }
}
dependencies {
compile "ca.blarg.gdx:gdx-tilemap3d:0.1-SNAPSHOT"
}
pom.xml
<repository>
<id>blarg.ca</id>
<url>http://maven.blarg.ca</url>
</repository>
<dependency>
<groupId>ca.blarg.gdx</groupId>
<artifactId>gdx-tilemap3d</artifactId>
<version>0.1-SNAPSHOT</version>
</dependency>
## License
Distributed under the the MIT License. See LICENSE for more details.