gdx-tilemap3d ============= A work-in-progress library to handle management and rendering of a game world composed of 3D "tiles" arranged in a uniform 3D grid. Tiles can be composed of just simple 1x1x1 cubes or separate models scaled, rotated, and/or combined at runtime to arrive at a final Tile model mesh. **This library is still _very much_ a work in progress!** ```xml ca.blarg.gdx gdx-tilemap3d 0.1 ``` ## License Distributed under the the MIT License. See LICENSE for more details.