Gered
|
421ecc9f43
|
Camera class now abstract, split off into specific perspective cameras
|
2013-09-02 13:05:24 -04:00 |
|
Gered
|
03a71a52ab
|
switch test GameApp to use BasicGameApp and game states/processes instead
|
2013-08-24 18:27:03 -04:00 |
|
Gered
|
2aff66eac9
|
rename Platform to Framework
|
2013-08-23 18:02:02 -04:00 |
|
Gered
|
dd609aa7ee
|
add game app init/shutdown callbacks
|
2013-08-22 23:02:17 -04:00 |
|
Gered
|
6863966bb3
|
display the current render interpolation value for debugging purposes
|
2013-08-18 20:14:14 -04:00 |
|
Gered
|
d748563b8d
|
render fps-related stats to the screen
|
2013-08-18 18:03:28 -04:00 |
|
Gered
|
44a871f4e0
|
simple free-flying camera boring-ness
|
2013-08-18 14:20:42 -04:00 |
|
Gered
|
86cef6a5dd
|
don't call OpenGL methods directly from core game code unless needed
|
2013-08-18 12:59:55 -04:00 |
|
Gered
|
76a8d77e2a
|
rename classes named using "looper" to "application"
|
2013-08-17 18:06:24 -04:00 |
|
Gered
|
26ed52d390
|
add method to signal a main loop exit from the game app class
|
2013-08-17 18:00:34 -04:00 |
|
Gered
|
7e23c4d024
|
reorganize a bunch of platform-class stuff
|
2013-08-17 17:44:24 -04:00 |
|
Gered
|
6e321c77f3
|
initial SDL platform implementation support
yay for code-dumps!
|
2013-08-17 15:15:24 -04:00 |
|
Gered
|
37f8d8e1b0
|
initial commit
|
2013-08-13 17:55:26 -04:00 |
|