render fps-related stats to the screen

This commit is contained in:
Gered 2013-08-18 18:03:28 -04:00
parent a7dba64e18
commit d748563b8d

View file

@ -1,4 +1,5 @@
using System;
using System.Text;
using PortableGL;
using Blarg.GameFramework;
using Blarg.GameFramework.Graphics;
@ -11,6 +12,8 @@ namespace Game
{
FlatWireframeGrid _grid;
FreeMovementCamera _camera;
SpriteBatch _spriteBatch;
StringBuilder _sb = new StringBuilder(1024);
public GameApp()
{
@ -39,6 +42,8 @@ namespace Game
Platform.GraphicsDevice.ViewContext.Camera = _camera;
_grid = new FlatWireframeGrid(Platform.GraphicsDevice, 32, 32);
_spriteBatch = new SpriteBatch(Platform.GraphicsDevice);
}
public void OnUnload()
@ -64,6 +69,18 @@ namespace Game
shader.SetProjectionMatrix(Platform.GraphicsDevice.ViewContext.ProjectionMatrix);
_grid.Render();
Platform.GraphicsDevice.UnbindShader();
long gcmem = GC.GetTotalMemory(false);
_sb.Clear();
_sb.Append("GC Mem Usage: ").AppendNumber((int)gcmem).Append('\n')
.Append("FPS: ").AppendNumber(Platform.Application.FPS)
.Append(", ").AppendNumber(Platform.Application.FrameTime).Append(" ms")
.Append(", RT: ").AppendNumber(Platform.Application.RenderTime).Append(" (").AppendNumber(Platform.Application.RendersPerSecond).Append(")")
.Append(", UT: ").AppendNumber(Platform.Application.UpdateTime).Append(" (").AppendNumber(Platform.Application.UpdatesPerSecond).Append(")");
_spriteBatch.Begin();
_spriteBatch.Render(Platform.GraphicsDevice.SansSerifFont, 10, 10, Color.White, _sb);
_spriteBatch.End();
}
public void OnResize(ScreenOrientation orientation, Rect size)