simple free-flying camera boring-ness
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19193ffd2f
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@ -2,11 +2,16 @@ using System;
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using PortableGL;
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using Blarg.GameFramework;
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using Blarg.GameFramework.Graphics;
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using Blarg.GameFramework.Graphics.Helpers;
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using Blarg.GameFramework.Support;
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namespace Game
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{
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public class GameApp : IGameApp
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{
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FlatWireframeGrid _grid;
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FreeMovementCamera _camera;
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public GameApp()
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{
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}
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@ -29,10 +34,16 @@ namespace Game
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public void OnLoad()
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{
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_camera = new FreeMovementCamera(Platform.GraphicsDevice.ViewContext);
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_camera.Position = new Vector3(0.0f, 5.0f, 0.0f);
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Platform.GraphicsDevice.ViewContext.Camera = _camera;
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_grid = new FlatWireframeGrid(Platform.GraphicsDevice, 32, 32);
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}
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public void OnUnload()
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{
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Platform.GraphicsDevice.ViewContext.Camera = null;
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}
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public void OnLostContext()
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@ -46,6 +57,13 @@ namespace Game
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public void OnRender(float delta)
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{
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Platform.GraphicsDevice.Clear(0.25f, 0.5f, 1.0f, 1.0f);
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var shader = Platform.GraphicsDevice.SimpleColorShader;
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Platform.GraphicsDevice.BindShader(shader);
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shader.SetModelViewMatrix(Platform.GraphicsDevice.ViewContext.ModelViewMatrix);
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shader.SetProjectionMatrix(Platform.GraphicsDevice.ViewContext.ProjectionMatrix);
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_grid.Render();
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Platform.GraphicsDevice.UnbindShader();
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}
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public void OnResize(ScreenOrientation orientation, Rect size)
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@ -56,6 +74,7 @@ namespace Game
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{
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if (Platform.Keyboard.IsPressed(Blarg.GameFramework.Input.Key.Escape))
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Platform.Application.Quit();
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_camera.OnUpdate(delta);
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}
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public void Dispose()
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