code formatting

This commit is contained in:
Gered 2013-08-18 14:19:57 -04:00
parent 7d8a917998
commit 19193ffd2f
2 changed files with 48 additions and 11 deletions

View file

@ -551,30 +551,30 @@ namespace Blarg.GameFramework
Logger.Info(LOG_TAG, "Window marked inactive.");
break;
case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_RESTORED:
case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_RESTORED:
Logger.Info(LOG_TAG, "Window focus gained.");
Logger.Info(LOG_TAG, "Window marked active.");
break;
case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_ENTER:
case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_ENTER:
Logger.Info(LOG_TAG, "Gained mouse focus.");
break;
case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_LEAVE:
case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_LEAVE:
Logger.Info(LOG_TAG, "Lost mouse focus.");
break;
case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_FOCUS_GAINED:
case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_FOCUS_GAINED:
Logger.Info(LOG_TAG, "Gained input device focus.");
OnAppGainFocus();
break;
case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_FOCUS_LOST:
case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_FOCUS_LOST:
Logger.Info(LOG_TAG, "Lost input device focus.");
OnAppLostFocus();
break;
case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_RESIZED:
case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_RESIZED:
Logger.Info(LOG_TAG, "Window resized to {0}x{1}.", e.window.data1, e.window.data2);
Rect size = new Rect();
size.Right = e.window.data1;
@ -593,17 +593,17 @@ namespace Blarg.GameFramework
_isQuitting = true;
break;
case SDL.SDL_EventType.SDL_KEYDOWN:
case SDL.SDL_EventType.SDL_KEYUP:
case SDL.SDL_EventType.SDL_KEYDOWN:
case SDL.SDL_EventType.SDL_KEYUP:
_keyboard.OnKeyEvent(e.key);
break;
case SDL.SDL_EventType.SDL_MOUSEMOTION:
case SDL.SDL_EventType.SDL_MOUSEMOTION:
_mouse.OnMotionEvent(e.motion);
break;
case SDL.SDL_EventType.SDL_MOUSEBUTTONDOWN:
case SDL.SDL_EventType.SDL_MOUSEBUTTONUP:
case SDL.SDL_EventType.SDL_MOUSEBUTTONDOWN:
case SDL.SDL_EventType.SDL_MOUSEBUTTONUP:
_mouse.OnButtonEvent(e.button);
break;
}

View file

@ -34,5 +34,42 @@ Global
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Game.SDL2\Game.SDL2.csproj
Policies = $0
$0.TextStylePolicy = $1
$1.TabsToSpaces = False
$1.inheritsSet = VisualStudio
$1.inheritsScope = text/plain
$1.scope = text/x-csharp
$0.CSharpFormattingPolicy = $2
$2.IndentSwitchBody = True
$2.AnonymousMethodBraceStyle = NextLine
$2.PropertyBraceStyle = NextLine
$2.PropertyGetBraceStyle = NextLine
$2.PropertySetBraceStyle = NextLine
$2.EventBraceStyle = NextLine
$2.EventAddBraceStyle = NextLine
$2.EventRemoveBraceStyle = NextLine
$2.StatementBraceStyle = NextLine
$2.ElseNewLinePlacement = NewLine
$2.CatchNewLinePlacement = NewLine
$2.FinallyNewLinePlacement = NewLine
$2.WhileNewLinePlacement = DoNotCare
$2.ArrayInitializerWrapping = DoNotChange
$2.ArrayInitializerBraceStyle = NextLine
$2.BeforeMethodDeclarationParentheses = False
$2.BeforeMethodCallParentheses = False
$2.BeforeConstructorDeclarationParentheses = False
$2.BeforeDelegateDeclarationParentheses = False
$2.NewParentheses = False
$2.SpacesBeforeBrackets = False
$2.inheritsSet = Mono
$2.inheritsScope = text/x-csharp
$2.scope = text/x-csharp
$0.TextStylePolicy = $3
$3.FileWidth = 120
$3.TabsToSpaces = False
$3.inheritsSet = VisualStudio
$3.inheritsScope = text/plain
$3.scope = text/plain
EndGlobalSection
EndGlobal