display the current render interpolation value for debugging purposes
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3c2810873b
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6863966bb3
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@ -76,7 +76,8 @@ namespace Game
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.Append("FPS: ").AppendNumber(Platform.Application.FPS)
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.Append(", ").AppendNumber(Platform.Application.FrameTime).Append(" ms")
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.Append(", RT: ").AppendNumber(Platform.Application.RenderTime).Append(" (").AppendNumber(Platform.Application.RendersPerSecond).Append(")")
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.Append(", UT: ").AppendNumber(Platform.Application.UpdateTime).Append(" (").AppendNumber(Platform.Application.UpdatesPerSecond).Append(")");
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.Append(", UT: ").AppendNumber(Platform.Application.UpdateTime).Append(" (").AppendNumber(Platform.Application.UpdatesPerSecond).Append(")")
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.Append(", RD: ").AppendNumber(delta);
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_spriteBatch.Begin();
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_spriteBatch.Render(Platform.GraphicsDevice.SansSerifFont, 10, 10, Color.White, _sb);
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