Gered
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b28498fae6
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extend methods by which the correct assets path is "discovered"
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2013-08-25 13:21:51 -04:00 |
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Gered
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f48a599411
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remove unused field
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2013-08-24 22:18:58 -04:00 |
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Gered
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cbec3ddd90
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register main framework objects as services with ServiceContainer
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2013-08-24 14:10:21 -04:00 |
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Gered
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2aff66eac9
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rename Platform to Framework
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2013-08-23 18:02:02 -04:00 |
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Gered
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ec724c78e5
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minor and mostly unnecessary "cleanups"
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2013-08-22 19:15:02 -04:00 |
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Gered
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eaccf9f875
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add base application "shutdown" event
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2013-08-22 18:34:16 -04:00 |
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Gered
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3c2810873b
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calculate and pass a proper render interpolation value in the main loop
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2013-08-18 20:13:42 -04:00 |
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Gered
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6e5d8f08ba
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fix bug in how render/update time is tracked
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2013-08-18 18:09:24 -04:00 |
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Gered
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19193ffd2f
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code formatting
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2013-08-18 14:19:57 -04:00 |
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Gered
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b48a13757b
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add platform-independant interface for loading Image objects from streams. add SDL backend support
SDL2# does not include anything suitable for using Streams with, so we
just use System.Drawing instead for now
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2013-08-18 11:54:22 -04:00 |
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Gered
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a914c2bcab
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add support for selecting an OpenGL context version via the SDL configuration object
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2013-08-17 23:49:23 -04:00 |
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Gered
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82236acfa7
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add GraphicsDevice object to the application object. minor adjustments to make it easier to clean up platform-independant "system" objects
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2013-08-17 23:08:09 -04:00 |
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Gered
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8befa7adb6
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update PortableGL library
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2013-08-17 18:32:16 -04:00 |
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Gered
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c7b00469ae
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forgot to remove these too
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2013-08-17 18:10:36 -04:00 |
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Gered
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71fb739670
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log tag const changes
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2013-08-17 18:08:44 -04:00 |
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Gered
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6b6c4b6436
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erm, we were already disposing of GameApp !
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2013-08-17 18:07:51 -04:00 |
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Gered
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76a8d77e2a
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rename classes named using "looper" to "application"
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2013-08-17 18:06:24 -04:00 |
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Gered
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fe789ffab1
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dispose method logging
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2013-08-17 18:00:44 -04:00 |
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Gered
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26ed52d390
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add method to signal a main loop exit from the game app class
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2013-08-17 18:00:34 -04:00 |
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Gered
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b7af755418
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code organization
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2013-08-17 17:54:50 -04:00 |
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Gered
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e239c5d1ee
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rename logger interface
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2013-08-17 17:51:18 -04:00 |
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Gered
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7e193e493a
|
rename const
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2013-08-17 17:50:23 -04:00 |
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Gered
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fe8fe1f766
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add window object property
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2013-08-17 17:49:43 -04:00 |
|
Gered
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7e23c4d024
|
reorganize a bunch of platform-class stuff
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2013-08-17 17:44:24 -04:00 |
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Gered
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6f7d3bfa40
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reset the OpenTK OpenGL context when destroying the SDL OpenGL context
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2013-08-17 16:48:11 -04:00 |
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Gered
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fa9120c4ef
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fix SDL->key mapping
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2013-08-17 15:41:50 -04:00 |
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Gered
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6e321c77f3
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initial SDL platform implementation support
yay for code-dumps!
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2013-08-17 15:15:24 -04:00 |
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Gered
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1b4abf1bfe
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add some basic SDL initialization and cleanup
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2013-08-16 22:17:19 -04:00 |
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Gered
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e766bbf7bc
|
add SDL logger implementation
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2013-08-15 18:45:24 -04:00 |
|
Gered
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42db6d83ae
|
add SDL filesystem implementation
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2013-08-15 18:41:41 -04:00 |
|
Gered
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42a19a4008
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add SDL input device class implementations
|
2013-08-15 18:33:07 -04:00 |
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Gered
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37f8d8e1b0
|
initial commit
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2013-08-13 17:55:26 -04:00 |
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