This repository has been archived on 2023-07-11. You can view files and clone it, but cannot push or open issues or pull requests.
Blarg.GameFramework/Blarg.GameFramework.SDL2
2013-08-17 23:08:09 -04:00
..
Input fix SDL->key mapping 2013-08-17 15:41:50 -04:00
IO add SDL filesystem implementation 2013-08-15 18:41:41 -04:00
Properties initial commit 2013-08-13 17:55:26 -04:00
Blarg.GameFramework.SDL2.csproj rename classes named using "looper" to "application" 2013-08-17 18:06:24 -04:00
CurrentOS.cs initial SDL platform implementation support 2013-08-17 15:15:24 -04:00
SDLApplication.cs add GraphicsDevice object to the application object. minor adjustments to make it easier to clean up platform-independant "system" objects 2013-08-17 23:08:09 -04:00
SDLConfiguration.cs initial SDL platform implementation support 2013-08-17 15:15:24 -04:00
SDLLogger.cs rename logger interface 2013-08-17 17:51:18 -04:00
SDLWindow.cs forgot to remove these too 2013-08-17 18:10:36 -04:00