C# port of my C++ gamedev framework stuff.
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2013-08-17 23:08:09 -04:00
Blarg.GameFramework add GraphicsDevice object to the application object. minor adjustments to make it easier to clean up platform-independant "system" objects 2013-08-17 23:08:09 -04:00
Blarg.GameFramework.SDL2 add GraphicsDevice object to the application object. minor adjustments to make it easier to clean up platform-independant "system" objects 2013-08-17 23:08:09 -04:00
Game.Core rename classes named using "looper" to "application" 2013-08-17 18:06:24 -04:00
Game.SDL2 rename classes named using "looper" to "application" 2013-08-17 18:06:24 -04:00
Libs update PortableGL library (again!) 2013-08-17 22:42:47 -04:00
.gitignore initial commit 2013-08-13 17:55:26 -04:00
Blarg.GameFramework.sln initial commit 2013-08-13 17:55:26 -04:00
LICENSE add LICENSE and README.md 2013-08-13 17:59:49 -04:00
README.md add LICENSE and README.md 2013-08-13 17:59:49 -04:00

Blarg.GameFramework

This is a C# port of my C++ gamedev framework/utility code.

TODO

  • Everything