using System;
using System.Text;
using PortableGL;
using Blarg.GameFramework;
using Blarg.GameFramework.Graphics;
using Blarg.GameFramework.Graphics.Helpers;
using Blarg.GameFramework.Support;
namespace Game
{
public class GameApp : BasicGameApp
public override void OnLoad()
base.OnLoad();
StateManager.Push<TestGameState>();
}