using System;
using PortableGL;
using Blarg.GameFramework;
using Blarg.GameFramework.Graphics;
namespace Game
{
public class GameApp : IGameApp
public GameApp()
}
public void OnAppGainFocus()
public void OnAppLostFocus()
public void OnAppPause()
public void OnAppResume()
public void OnLoad()
public void OnUnload()
public void OnLostContext()
public void OnNewContext()
public void OnRender(float delta)
Platform.GraphicsDevice.Clear(0.25f, 0.5f, 1.0f, 1.0f);
public void OnResize(ScreenOrientation orientation, Rect size)
public void OnUpdate(float delta)
if (Platform.Keyboard.IsPressed(Blarg.GameFramework.Input.Key.Escape))
Platform.Application.Quit();
public void Dispose()