Commit graph

29 commits

Author SHA1 Message Date
gered 96336a4923 update ignore filter 2011-06-07 11:02:40 -04:00
gered 89f4080c77 fix makefile output executable copy location 2011-06-07 11:01:50 -04:00
gered 174806854d fixed exception's so that it's gcc compatible. fixed aiString usage error for gcc 2011-06-07 10:53:08 -04:00
gered ee3975406e assimp includes now referenced with "assimp/" 2011-06-07 10:48:53 -04:00
gered f98e905450 remove visual studio files, reorganize source files, add gcc makefile 2011-06-07 10:44:18 -04:00
gered 97b2835ae6 Fix CRLF 2011-06-07 10:25:35 -04:00
gered 92b29be383 description writes out each animation channel's position, rotation and scaling key frames 2011-05-05 18:14:41 -04:00
gered 578c1ebda4 scene tree display now writes to another file specified via the command line (argument is now "describe") 2011-05-05 18:07:35 -04:00
gered 8312604ef1 write assimp bone offset rotation+position to joint chunk 2011-05-03 23:09:39 -04:00
gered 6c1bc4f4f2 corrected joint chunk size calculation 2011-05-03 23:07:40 -04:00
gered 6147cb3f81 write index of parent joint instead of just the parent joint name. some MeshJoint member naming changes for clarity 2011-05-03 23:06:36 -04:00
gered 646092676a labeling changes to the scene text display 2011-05-03 23:05:52 -04:00
gered e51648245e fixed joint info chunk size calculation for 2011-04-28 23:27:29 -04:00
gered f5da1d16b2 skeletal conversion now writes out joints and joint keyframes 2011-04-28 23:22:13 -04:00
gered a0513ab83c assimp vertex collection now checks for the presence of normals/texcoords. started implementing skeletal animation scene conversion 2011-04-28 07:58:37 -04:00
gered d2b67e6e7e dont try to figure out duplicate vertices for the moment, as it's causing issues with texture coordinates (and might not be necessary since assimp should be doing this via the import processing parameters) 2011-04-27 22:10:02 -04:00
gered 835422a2c7 adjusted assimp import processing parameters to fix things like texture coordinates (flip to proper orientation) 2011-04-27 22:09:09 -04:00
gered fb95e9f63f limited support for copying texture filename info out of assimp materials (so many different types of texture files possible...) 2011-04-27 17:56:07 -04:00
gered 121d970d37 show material texture file info when walking through the assimp scene displaying info 2011-04-27 17:49:12 -04:00
gered 624c09ab82 added command line option to override the output filename/path 2011-04-27 17:24:25 -04:00
gered fb15ed80cb implemented converting static meshes 2011-04-27 16:01:43 -04:00
gered 32d207184a make assimp generate vertex normals if missing 2011-04-27 14:49:53 -04:00
gered d33cf1169d pass output filename to the convert functions 2011-04-27 13:18:21 -04:00
gered 22d7c53fb7 added simple "scene walking" which outputs various info about the scene. added a command line option to enable this before the scene conversion happens 2011-04-27 12:53:49 -04:00
gered 11939f9033 added more framework code, setting up for the appropriate converter (static/animated) 2011-04-27 10:13:16 -04:00
gered 2ac2dd5b61 methods to determine if the loaded scene is animated or not 2011-04-27 10:03:35 -04:00
gered 9e8b06fa9d added framework to figure out the input and output filenames and load the input file into an Assimp scene object 2011-04-27 09:42:06 -04:00
gered 61f67a9f34 use a 'src' folder to organize source files 2011-04-27 09:12:14 -04:00
gered 915a94f918 initial commit 2011-04-27 09:11:24 -04:00