minor code readability tweak

This commit is contained in:
Gered 2013-09-30 05:08:06 -04:00
parent 28c99c4bb3
commit 4471358605

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@ -3,7 +3,6 @@ package com.blarg.gdx.tilemap3d;
import com.badlogic.gdx.math.Matrix4;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.collision.BoundingBox;
import com.blarg.gdx.Bitfield;
import com.blarg.gdx.math.SweptSphere;
import com.blarg.gdx.math.SweptSphereCollisionTester;
import com.blarg.gdx.math.SweptSphereWorldCollisionChecker;
@ -43,7 +42,7 @@ public class TileMapSweptSphereCollisionChecker implements SweptSphereWorldColli
Tile tile = tileMap.get(x, y, z);
// only check solid tiles
if (Bitfield.isSet(Tile.FLAG_COLLIDEABLE, tile.flags)) {
if (tile.isCollideable()) {
// check each triangle in this tile's mesh
TileMesh mesh = tileMap.tileMeshes.get(tile);
Vector3[] vertices = mesh.getCollisionVertices();