diff --git a/src/com/blarg/gdx/tilemap3d/TileMapSweptSphereCollisionChecker.java b/src/com/blarg/gdx/tilemap3d/TileMapSweptSphereCollisionChecker.java index c401d3f..a41e63f 100644 --- a/src/com/blarg/gdx/tilemap3d/TileMapSweptSphereCollisionChecker.java +++ b/src/com/blarg/gdx/tilemap3d/TileMapSweptSphereCollisionChecker.java @@ -3,7 +3,6 @@ package com.blarg.gdx.tilemap3d; import com.badlogic.gdx.math.Matrix4; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.collision.BoundingBox; -import com.blarg.gdx.Bitfield; import com.blarg.gdx.math.SweptSphere; import com.blarg.gdx.math.SweptSphereCollisionTester; import com.blarg.gdx.math.SweptSphereWorldCollisionChecker; @@ -43,7 +42,7 @@ public class TileMapSweptSphereCollisionChecker implements SweptSphereWorldColli Tile tile = tileMap.get(x, y, z); // only check solid tiles - if (Bitfield.isSet(Tile.FLAG_COLLIDEABLE, tile.flags)) { + if (tile.isCollideable()) { // check each triangle in this tile's mesh TileMesh mesh = tileMap.tileMeshes.get(tile); Vector3[] vertices = mesh.getCollisionVertices();