add constant for a zero coordinate

This commit is contained in:
Gered 2013-09-15 10:22:34 -04:00
parent 1d20d0700e
commit 28c99c4bb3
2 changed files with 3 additions and 1 deletions

View file

@ -3,6 +3,8 @@ package com.blarg.gdx.tilemap3d;
import com.badlogic.gdx.math.Vector3;
public final class TileCoord {
public static final TileCoord Zero = new TileCoord(0, 0, 0);
public int x;
public int y;
public int z;

View file

@ -31,7 +31,7 @@ public class TileMapSweptSphereCollisionChecker implements SweptSphereWorldColli
float lastCollisionDistance = Float.MAX_VALUE;
boolean foundCollision = false;
lastCollisionTilePosition.set(0, 0, 0);
lastCollisionTilePosition.set(TileCoord.Zero);
// TODO: I don't think we even need to check if the area overlaps ... ?
// (it probably always will, right?)