add constant for a zero coordinate
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@ -3,6 +3,8 @@ package com.blarg.gdx.tilemap3d;
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import com.badlogic.gdx.math.Vector3;
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public final class TileCoord {
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public static final TileCoord Zero = new TileCoord(0, 0, 0);
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public int x;
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public int y;
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public int z;
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@ -31,7 +31,7 @@ public class TileMapSweptSphereCollisionChecker implements SweptSphereWorldColli
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float lastCollisionDistance = Float.MAX_VALUE;
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boolean foundCollision = false;
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lastCollisionTilePosition.set(0, 0, 0);
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lastCollisionTilePosition.set(TileCoord.Zero);
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// TODO: I don't think we even need to check if the area overlaps ... ?
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// (it probably always will, right?)
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