Gered
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2ec3ed3673
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update VertexBuffer to use Initialize() methods to setup itself instead of the constructor. vertex attributes are now passed as an array instead of using "Add" methods
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2013-04-01 17:14:05 -04:00 |
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Gered
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a20bc14b71
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update VERTEX_ATTRIBS, merging type and size enums into one
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2013-04-01 14:17:04 -04:00 |
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Gered
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9d77f6b197
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change BufferObject and GraphicsContextResource to use a simple "do-nothing" constructor, and do all important initialization in a separate method with a return value
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2013-04-01 14:08:37 -04:00 |
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Gered
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75d827ac7c
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update BufferObject to provide support for new GraphicsContextResource support
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2013-04-01 13:21:20 -04:00 |
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Gered
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183631c5e6
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expand GraphicsContextResource to self-register itself with GraphicsDevice
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2013-04-01 13:12:48 -04:00 |
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Gered
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b0db10f77a
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fix incorrect glBindBuffer argument
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2013-04-01 11:41:21 -04:00 |
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Gered
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dc9344f09b
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make the "generate" shell scripts executable
on windows, should use the "git config core.filemode false"
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2013-02-09 11:53:09 -05:00 |
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Gered
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18ff020233
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fix a couple warnings about incorrect return types
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2013-02-09 11:47:48 -05:00 |
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Gered
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3760771634
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update ignore filters with new binary name & also catch mac app bundles
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2013-02-09 11:47:34 -05:00 |
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Gered
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8254693b1e
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change project/solution name (matches repo name)
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2013-02-09 11:46:48 -05:00 |
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Gered
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3095735268
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fix error about concatenating a nil value
guess the "vs*" config is evaluated even if we aren't building for it...
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2013-02-09 11:40:04 -05:00 |
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Gered
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6e90860293
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add basic version of 3d tilemap sources
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2013-01-31 13:07:46 -05:00 |
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Gered
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ad3dd47192
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add README
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2013-01-31 13:00:09 -05:00 |
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Gered
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c5cdddbeaa
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initial commit
current versions of all of my basic framework sources, build configurations/scripts, and supporting assets
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2013-01-31 12:53:05 -05:00 |
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