Commit graph

14 commits

Author SHA1 Message Date
Gered 2ec3ed3673 update VertexBuffer to use Initialize() methods to setup itself instead of the constructor. vertex attributes are now passed as an array instead of using "Add" methods 2013-04-01 17:14:05 -04:00
Gered a20bc14b71 update VERTEX_ATTRIBS, merging type and size enums into one 2013-04-01 14:17:04 -04:00
Gered 9d77f6b197 change BufferObject and GraphicsContextResource to use a simple "do-nothing" constructor, and do all important initialization in a separate method with a return value 2013-04-01 14:08:37 -04:00
Gered 75d827ac7c update BufferObject to provide support for new GraphicsContextResource support 2013-04-01 13:21:20 -04:00
Gered 183631c5e6 expand GraphicsContextResource to self-register itself with GraphicsDevice 2013-04-01 13:12:48 -04:00
Gered b0db10f77a fix incorrect glBindBuffer argument 2013-04-01 11:41:21 -04:00
Gered dc9344f09b make the "generate" shell scripts executable
on windows, should use the "git config core.filemode false"
2013-02-09 11:53:09 -05:00
Gered 18ff020233 fix a couple warnings about incorrect return types 2013-02-09 11:47:48 -05:00
Gered 3760771634 update ignore filters with new binary name & also catch mac app bundles 2013-02-09 11:47:34 -05:00
Gered 8254693b1e change project/solution name (matches repo name) 2013-02-09 11:46:48 -05:00
Gered 3095735268 fix error about concatenating a nil value
guess the "vs*" config is evaluated even if we aren't building for it...
2013-02-09 11:40:04 -05:00
Gered 6e90860293 add basic version of 3d tilemap sources 2013-01-31 13:07:46 -05:00
Gered ad3dd47192 add README 2013-01-31 13:00:09 -05:00
Gered c5cdddbeaa initial commit
current versions of all of my basic framework sources, build configurations/scripts, and supporting assets
2013-01-31 12:53:05 -05:00