Current version of my base framework sources, assets and build scripts which I use in various game projects.
This repository has been archived on 2023-07-11. You can view files and clone it, but cannot push or open issues or pull requests.
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Gered dc9344f09b make the "generate" shell scripts executable
on windows, should use the "git config core.filemode false"
2013-02-09 11:53:09 -05:00
assets initial commit 2013-01-31 12:53:05 -05:00
lib initial commit 2013-01-31 12:53:05 -05:00
src fix a couple warnings about incorrect return types 2013-02-09 11:47:48 -05:00
.gitignore update ignore filters with new binary name & also catch mac app bundles 2013-02-09 11:47:34 -05:00
generate_makefile make the "generate" shell scripts executable 2013-02-09 11:53:09 -05:00
generate_vs2010.bat initial commit 2013-01-31 12:53:05 -05:00
generate_xcode make the "generate" shell scripts executable 2013-02-09 11:53:09 -05:00
premake.lua change project/solution name (matches repo name) 2013-02-09 11:46:48 -05:00
README.md add README 2013-01-31 13:00:09 -05:00

My Game Framework

This repository is mainly intended for myself to keep a current and relatively clean version of the stuff I commonly copy around and use in various game projects.

This is not intended to be a generic game framework that anyone can pick up and start using with ease. Anyone reading this can feel free to use this if they wish, but I make no guarantees about this working well for you.

This framework includes:

  • non-game-specific source code
  • supporting assets (basic UI skin, fonts, shaders, etc)
  • build scripts

This stuff is all in a constant state of flux and I'll be trying to copy the changes and improvements I make to this framework during the development of my other game projects back to this repository to keep it up to date.