Gered
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2c432a0b1f
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remove all uses of STACK_TRACE
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2013-04-02 15:55:06 -04:00 |
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Gered
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39c8ee2a79
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remove STACK_TRACE macro definition and supporting classes/functions
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2013-04-02 14:26:33 -04:00 |
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Gered
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3993326711
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add some doc comments to the type-system header
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2013-04-02 14:01:32 -04:00 |
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Gered
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c9d9152e45
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convert all instances of copy+pasted type-system code to use the new macros
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2013-04-02 13:48:16 -04:00 |
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Gered
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2ae39ff14f
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oops
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2013-04-02 13:21:46 -04:00 |
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Gered
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f052171e41
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add macros for easy adding of the basic type system in use for a number of systems
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2013-04-02 13:18:23 -04:00 |
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Gered
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f71d7be30e
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more minor cleanups
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2013-04-02 12:39:31 -04:00 |
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Gered
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c18ed56011
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some minor cleanups and new asserts
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2013-04-02 12:14:09 -04:00 |
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Gered
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6de773f270
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update all other uses of Image copy/create methods to use the new x,y,width,height arguments for specifying dimensions
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2013-04-02 12:05:22 -04:00 |
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Gered
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0480bf5fea
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switch Image copy methods to use x,y,width,height instead of left,top,right,bottom style arguments
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2013-04-02 12:02:18 -04:00 |
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Gered
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c9cfceec39
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shift GraphicsDevice's complex initialization to a new Initialize() method
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2013-04-01 19:43:33 -04:00 |
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Gered
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07abad71c2
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update GraphicsDevice's built-in shader properties. now initializes them only on first-access (lazy-load)
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2013-04-01 19:32:46 -04:00 |
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Gered
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543e6bf409
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update all shader subclasses to use Initialize() methods for all complex initialization instead of the constructor
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2013-04-01 19:32:11 -04:00 |
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Gered
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6a5444abe0
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shift Shader initialization from constructor to separate Initialize() methods, and update for GraphicsContextResource changes
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2013-04-01 19:31:16 -04:00 |
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Gered
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34bcbfaec9
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don't attempt to restore managed resources in GraphicsDevice::OnNewContext() if it's the first run (e.g. when things are guaranteed to be loaded already)
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2013-04-01 19:21:07 -04:00 |
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Gered
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7f032498d7
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add missing Release() call
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2013-04-01 18:31:39 -04:00 |
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Gered
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98ff932880
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minor swap of order of validation checks
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2013-04-01 18:02:14 -04:00 |
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Gered
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c8b2f73d9a
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update Renderbuffer with GraphicsContextResource changes
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2013-04-01 18:00:49 -04:00 |
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Gered
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decbe56cd0
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update Framebuffer with the GraphicsContextResource changes. also fixed a few small issues with how it handled new/lost contexts and restored itself
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2013-04-01 17:51:58 -04:00 |
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Gered
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e5f17c1786
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add checks to help prevent duplicate initialization of GraphicsContextResource
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2013-04-01 17:45:40 -04:00 |
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Gered
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bd5f43c5a1
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add if-check for the graphics device object passed to GraphicsContextResource::Initialize() so it can fail gracefully instead of just relying on the assert
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2013-04-01 17:42:15 -04:00 |
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Gered
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4db24ae39a
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update all uses of VertexBuffer, IndexBuffer and VERTEX_ATTRIBS to compile and run under the new changes
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2013-04-01 17:38:46 -04:00 |
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Gered
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9f42c16c93
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add Release() method to handle resource/mem freeing instead of doing it only in the destructor (the destructor in these classes just calls Release() now)
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2013-04-01 17:37:56 -04:00 |
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Gered
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d8c19411ec
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add missing return
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2013-04-01 17:23:11 -04:00 |
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Gered
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ee9928ad79
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updated IndexBuffer to use Initialize() methods instead of doing it all in the constructor
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2013-04-01 17:14:32 -04:00 |
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Gered
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2ec3ed3673
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update VertexBuffer to use Initialize() methods to setup itself instead of the constructor. vertex attributes are now passed as an array instead of using "Add" methods
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2013-04-01 17:14:05 -04:00 |
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Gered
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a20bc14b71
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update VERTEX_ATTRIBS, merging type and size enums into one
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2013-04-01 14:17:04 -04:00 |
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Gered
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9d77f6b197
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change BufferObject and GraphicsContextResource to use a simple "do-nothing" constructor, and do all important initialization in a separate method with a return value
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2013-04-01 14:08:37 -04:00 |
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Gered
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75d827ac7c
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update BufferObject to provide support for new GraphicsContextResource support
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2013-04-01 13:21:20 -04:00 |
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Gered
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183631c5e6
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expand GraphicsContextResource to self-register itself with GraphicsDevice
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2013-04-01 13:12:48 -04:00 |
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Gered
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b0db10f77a
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fix incorrect glBindBuffer argument
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2013-04-01 11:41:21 -04:00 |
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Gered
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dc9344f09b
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make the "generate" shell scripts executable
on windows, should use the "git config core.filemode false"
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2013-02-09 11:53:09 -05:00 |
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Gered
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18ff020233
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fix a couple warnings about incorrect return types
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2013-02-09 11:47:48 -05:00 |
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Gered
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3760771634
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update ignore filters with new binary name & also catch mac app bundles
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2013-02-09 11:47:34 -05:00 |
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Gered
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8254693b1e
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change project/solution name (matches repo name)
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2013-02-09 11:46:48 -05:00 |
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Gered
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3095735268
|
fix error about concatenating a nil value
guess the "vs*" config is evaluated even if we aren't building for it...
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2013-02-09 11:40:04 -05:00 |
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Gered
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6e90860293
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add basic version of 3d tilemap sources
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2013-01-31 13:07:46 -05:00 |
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Gered
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ad3dd47192
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add README
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2013-01-31 13:00:09 -05:00 |
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Gered
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c5cdddbeaa
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initial commit
current versions of all of my basic framework sources, build configurations/scripts, and supporting assets
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2013-01-31 12:53:05 -05:00 |
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