Gered
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bcd9b3afdc
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use standard types in Ms3d structures/class for consistency and remove old Ms3d::ConvertToMesh method
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2012-12-12 15:52:37 -05:00 |
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Gered
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903de59132
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add generate_xcode script
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2012-12-12 15:18:26 -05:00 |
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Gered
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e51746243a
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rename generate_makefile script
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2012-12-12 15:18:16 -05:00 |
|
Gered
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b2ded5c6ca
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fix incorrect/missing #includes
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2012-12-12 15:17:07 -05:00 |
|
Gered
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646cc690cc
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fix ReadString so fixed length strings don't have garbage at the end up to the max length specified
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2012-12-12 15:16:33 -05:00 |
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gered
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e3d515f34a
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add animation chunk exporting to ConvertToMeshFile()
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2012-12-11 12:49:28 -05:00 |
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gered
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194fdb35c2
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add Ms3d getters for animation sequence data
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2012-12-11 12:47:06 -05:00 |
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gered
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288ea210d0
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implement ConvertToMeshFile()
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2012-12-11 12:44:22 -05:00 |
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gered
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1da913d143
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fix incorrect chunk descriptor string
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2012-12-11 12:41:34 -05:00 |
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gered
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55423f2a88
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fix incorrect number of texcoords in Triangle struct
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2012-12-11 11:29:47 -05:00 |
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gered
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2d3fdc98df
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update main() to use new ConvertToMeshFile function
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2012-12-11 11:10:36 -05:00 |
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gered
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15fed2c5c3
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add scale factor parameter to ConvertToMeshFile
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2012-12-11 11:10:17 -05:00 |
|
gered
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c219755654
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added stub function for writing and converting data from an Ms3d class to a new mesh file
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2012-12-10 19:55:42 -05:00 |
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gered
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0d4179b297
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made Ms3d getters const, and made Ms3d::FindIndexOfJoint a public method
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2012-12-10 19:50:38 -05:00 |
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gered
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833202dc2d
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added chunk writing functions
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2012-12-10 19:40:17 -05:00 |
|
gered
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2404757ce7
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added chunk structs for all possible types of chunks that can be written to the output mesh file
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2012-12-10 19:01:09 -05:00 |
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gered
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0770dc01e4
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added various missing structs to hold raw output mesh data to be written
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2012-12-10 19:00:22 -05:00 |
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gered
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b10c3cb2c4
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added AnimationSequence struct
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2012-12-10 18:59:36 -05:00 |
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gered
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d1de2e1890
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added common header
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2012-12-10 18:59:15 -05:00 |
|
gered
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3e28e22b6e
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initial commit (based on MeshConverter source)
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2012-12-10 15:28:23 -05:00 |
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