added stub function for writing and converting data from an Ms3d class to a new mesh file

This commit is contained in:
gered 2012-12-10 19:55:42 -05:00
parent 0d4179b297
commit c219755654
2 changed files with 38 additions and 0 deletions

27
src/meshfile.cpp Normal file
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#include "meshfile.h"
#include "assets/animationsequence.h"
#include "ms3d/ms3d.h"
#include "chunks/animations.h"
#include "chunks/chunks.h"
#include "chunks/groups.h"
#include "chunks/joints.h"
#include "chunks/jointtovertices.h"
#include "chunks/keyframes.h"
#include "chunks/normals.h"
#include "chunks/texcoords.h"
#include "chunks/triangles.h"
#include "chunks/vertices.h"
#include "geometry/group.h"
#include "geometry/joint.h"
#include "geometry/jointvertexinfo.h"
#include "geometry/keyframe.h"
#include "geometry/triangle.h"
#include "geometry/vector2.h"
#include "geometry/vector3.h"
#include <string>
BOOL ConvertToMeshFile(const std::string &meshFilename, const Ms3d *source)
{
return FALSE;
}

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src/meshfile.h Normal file
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#ifndef __MESHFILE_H_INCLUDED__
#define __MESHFILE_H_INCLUDED__
#include "common.h"
#include <string>
class Ms3d;
BOOL ConvertToMeshFile(const std::string &meshFilename, const Ms3d *source);
#endif