Commit graph

17 commits

Author SHA1 Message Date
gered b5c7ac984c ms3d keyframes are now exported 2011-02-27 11:17:19 -05:00
gered fdb7849827 added git ignore filters and removed old hg filters 2011-02-27 09:31:40 -05:00
gered d7414587b5 implemented writing ms3d file data into the output mesh file 2011-02-20 15:42:17 -05:00
gered 37863a726a ms3d strings are now read into std::string's instead of char arrays 2011-02-12 02:18:32 -05:00
gered 5fc89c88f7 added some checking for data chunks which have zero elements in the file being loaded (so we skip them, instead of new'ing an array with length == 0) 2011-02-10 23:31:20 -05:00
gered a0501481cc added missing getters 2011-02-10 23:29:26 -05:00
gered 2a8d6b9c6c added loading of ms3d joint and animation data 2011-02-10 23:28:26 -05:00
gered bcfa084aa1 loading of basic ms3d model data (no joint/animation data yet) 2011-02-10 23:01:57 -05:00
gered de7bb4adb5 initial basic MS3D class and support for recognizing and invoking the appropriate converter 2011-02-10 21:45:30 -05:00
gered 04216ee1a0 fixed incorrect chunk size calculation 2010-06-24 19:51:33 -04:00
gered 05470a99b5 implemented SM to MESH file conversion
added extra console messages to indicate what is being done
2010-06-23 22:32:24 -04:00
gered 5b7f26aeaa check for null FILE pointer after trying to create the MESH file 2010-06-23 21:23:39 -04:00
gered e0996a381d added SM loader and stub for converting to MESH 2010-06-23 20:37:37 -04:00
gered a45c1704f3 fixed incorrect chunk size calculation and added extra count data necessary to load the data back into memory properly 2010-06-20 23:12:13 -04:00
gered 55a177af91 implemented md2 -> mesh conversion
added animation frame definition support (through the use of an external text file in the same directory as the md2 file)
2010-06-20 16:36:00 -04:00
gered f0e4b4448d ignore files 2010-06-20 14:09:56 -04:00
gered 984d590b3f initial commit 2010-06-20 14:08:51 -04:00