was reading ms3d texture coordinates incorrectly
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be94ca14ca
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@ -89,10 +89,9 @@ bool Ms3d::Load(const std::string &file)
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fread(&triangle->normals[j].z, 4, 1, fp);
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fread(&triangle->normals[j].z, 4, 1, fp);
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}
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}
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for (int j = 0; j < 3; ++j)
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for (int j = 0; j < 3; ++j)
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{
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fread(&triangle->texCoords[j].x, 4, 1, fp);
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fread(&triangle->texCoords[j].x, 4, 1, fp);
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for (int j = 0; j < 3; ++j)
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fread(&triangle->texCoords[j].y, 4, 1, fp);
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fread(&triangle->texCoords[j].y, 4, 1, fp);
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}
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fread(&triangle->smoothingGroup, 1, 1, fp);
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fread(&triangle->smoothingGroup, 1, 1, fp);
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fread(&triangle->meshIndex, 1, 1, fp);
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fread(&triangle->meshIndex, 1, 1, fp);
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}
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}
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