diff --git a/MeshConverter/src/ms3d/ms3d.cpp b/MeshConverter/src/ms3d/ms3d.cpp index a55a8cb..6b78ad2 100644 --- a/MeshConverter/src/ms3d/ms3d.cpp +++ b/MeshConverter/src/ms3d/ms3d.cpp @@ -89,10 +89,9 @@ bool Ms3d::Load(const std::string &file) fread(&triangle->normals[j].z, 4, 1, fp); } for (int j = 0; j < 3; ++j) - { fread(&triangle->texCoords[j].x, 4, 1, fp); + for (int j = 0; j < 3; ++j) fread(&triangle->texCoords[j].y, 4, 1, fp); - } fread(&triangle->smoothingGroup, 1, 1, fp); fread(&triangle->meshIndex, 1, 1, fp); }