From 90854d97f5dea6763534c1e68688b3daba590f3a Mon Sep 17 00:00:00 2001 From: gered Date: Tue, 1 Mar 2011 20:19:39 -0500 Subject: [PATCH] was reading ms3d texture coordinates incorrectly --- MeshConverter/src/ms3d/ms3d.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/MeshConverter/src/ms3d/ms3d.cpp b/MeshConverter/src/ms3d/ms3d.cpp index a55a8cb..6b78ad2 100644 --- a/MeshConverter/src/ms3d/ms3d.cpp +++ b/MeshConverter/src/ms3d/ms3d.cpp @@ -89,10 +89,9 @@ bool Ms3d::Load(const std::string &file) fread(&triangle->normals[j].z, 4, 1, fp); } for (int j = 0; j < 3; ++j) - { fread(&triangle->texCoords[j].x, 4, 1, fp); + for (int j = 0; j < 3; ++j) fread(&triangle->texCoords[j].y, 4, 1, fp); - } fread(&triangle->smoothingGroup, 1, 1, fp); fread(&triangle->meshIndex, 1, 1, fp); }