C# port of my C++ gamedev framework stuff.
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Gered 55f697ae6c change the way RemainingElements calculates and remove safety from MoveNext/Previous
This is mainly to fix a problem where it's not exactly intuitive to code
a loop which runs through a buffer using MoveNext() up until the end of
RemainingElements. When the loop ends, you'd expect to be able to take
that same buffer, Extend() it, and be able to immediately start running
through it again without calling MoveNext() one extra time inbetween
both loops. This fix makes it so this kind of "intuitive" usage pattern
works, at the expense of no automatic bounds safety with CurrentPosition
2013-08-27 22:10:03 -04:00
Blarg.GameFramework change the way RemainingElements calculates and remove safety from MoveNext/Previous 2013-08-27 22:10:03 -04:00
Blarg.GameFramework.SDL2 extend methods by which the correct assets path is "discovered" 2013-08-25 13:21:51 -04:00
Game.Core switch test GameApp to use BasicGameApp and game states/processes instead 2013-08-24 18:27:03 -04:00
Game.SDL2 resizeable window 2013-08-25 13:22:59 -04:00
Libs add Json.NET PCL library 2013-08-25 14:17:04 -04:00
.gitignore initial commit 2013-08-13 17:55:26 -04:00
Blarg.GameFramework.sln solution namespace naming policy changes 2013-08-23 18:08:15 -04:00
LICENSE add LICENSE and README.md 2013-08-13 17:59:49 -04:00
README.md add LICENSE and README.md 2013-08-13 17:59:49 -04:00

Blarg.GameFramework

This is a C# port of my C++ gamedev framework/utility code.

TODO

  • Everything