C# port of my C++ gamedev framework stuff.
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Gered 0038ee20bd initial port of screen effect system (commented out SpriteBatch calls)
Need to implement some kind of "services" system to fetch a common
SpriteBatch call, or pass in a SpriteBatch object to each effect's
OnRender  callback
2013-08-22 15:44:23 -04:00
Blarg.GameFramework initial port of screen effect system (commented out SpriteBatch calls) 2013-08-22 15:44:23 -04:00
Blarg.GameFramework.SDL2 calculate and pass a proper render interpolation value in the main loop 2013-08-18 20:13:42 -04:00
Game.Core display the current render interpolation value for debugging purposes 2013-08-18 20:14:14 -04:00
Game.SDL2 rename classes named using "looper" to "application" 2013-08-17 18:06:24 -04:00
Libs update SDL2# library 2013-08-18 14:19:23 -04:00
.gitignore initial commit 2013-08-13 17:55:26 -04:00
Blarg.GameFramework.sln code formatting 2013-08-18 14:19:57 -04:00
LICENSE add LICENSE and README.md 2013-08-13 17:59:49 -04:00
README.md add LICENSE and README.md 2013-08-13 17:59:49 -04:00

Blarg.GameFramework

This is a C# port of my C++ gamedev framework/utility code.

TODO

  • Everything