solution namespace naming policy changes

This commit is contained in:
Gered 2013-08-23 18:08:15 -04:00
parent 5536f5f654
commit fd799ead02

View file

@ -1,75 +1,78 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Blarg.GameFramework", "Blarg.GameFramework\Blarg.GameFramework.csproj", "{1ADE56B4-D505-411B-9168-B770A1079EE5}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Blarg.GameFramework.SDL2", "Blarg.GameFramework.SDL2\Blarg.GameFramework.SDL2.csproj", "{8DCB2AD1-B623-4647-903B-E1E2E5B01716}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game.Core", "Game.Core\Game.Core.csproj", "{55379082-4DAF-4690-B92E-CF9752A7B9AC}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game.SDL2", "Game.SDL2\Game.SDL2.csproj", "{4C73802F-6EB0-490C-BB32-64718B0FEEBA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{1ADE56B4-D505-411B-9168-B770A1079EE5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{1ADE56B4-D505-411B-9168-B770A1079EE5}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1ADE56B4-D505-411B-9168-B770A1079EE5}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1ADE56B4-D505-411B-9168-B770A1079EE5}.Release|Any CPU.Build.0 = Release|Any CPU
{4C73802F-6EB0-490C-BB32-64718B0FEEBA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4C73802F-6EB0-490C-BB32-64718B0FEEBA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4C73802F-6EB0-490C-BB32-64718B0FEEBA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{4C73802F-6EB0-490C-BB32-64718B0FEEBA}.Release|Any CPU.Build.0 = Release|Any CPU
{55379082-4DAF-4690-B92E-CF9752A7B9AC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{55379082-4DAF-4690-B92E-CF9752A7B9AC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{55379082-4DAF-4690-B92E-CF9752A7B9AC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{55379082-4DAF-4690-B92E-CF9752A7B9AC}.Release|Any CPU.Build.0 = Release|Any CPU
{8DCB2AD1-B623-4647-903B-E1E2E5B01716}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8DCB2AD1-B623-4647-903B-E1E2E5B01716}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8DCB2AD1-B623-4647-903B-E1E2E5B01716}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8DCB2AD1-B623-4647-903B-E1E2E5B01716}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Game.SDL2\Game.SDL2.csproj
Policies = $0
$0.TextStylePolicy = $1
$1.TabsToSpaces = False
$1.inheritsSet = VisualStudio
$1.inheritsScope = text/plain
$1.scope = text/x-csharp
$0.CSharpFormattingPolicy = $2
$2.IndentSwitchBody = True
$2.AnonymousMethodBraceStyle = NextLine
$2.PropertyBraceStyle = NextLine
$2.PropertyGetBraceStyle = NextLine
$2.PropertySetBraceStyle = NextLine
$2.EventBraceStyle = NextLine
$2.EventAddBraceStyle = NextLine
$2.EventRemoveBraceStyle = NextLine
$2.StatementBraceStyle = NextLine
$2.ElseNewLinePlacement = NewLine
$2.CatchNewLinePlacement = NewLine
$2.FinallyNewLinePlacement = NewLine
$2.WhileNewLinePlacement = DoNotCare
$2.ArrayInitializerWrapping = DoNotChange
$2.ArrayInitializerBraceStyle = NextLine
$2.BeforeMethodDeclarationParentheses = False
$2.BeforeMethodCallParentheses = False
$2.BeforeConstructorDeclarationParentheses = False
$2.BeforeDelegateDeclarationParentheses = False
$2.NewParentheses = False
$2.SpacesBeforeBrackets = False
$2.inheritsSet = Mono
$2.inheritsScope = text/x-csharp
$2.scope = text/x-csharp
$0.TextStylePolicy = $3
$3.FileWidth = 120
$3.TabsToSpaces = False
$3.inheritsSet = VisualStudio
$3.inheritsScope = text/plain
$3.scope = text/plain
EndGlobalSection
EndGlobal

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Blarg.GameFramework", "Blarg.GameFramework\Blarg.GameFramework.csproj", "{1ADE56B4-D505-411B-9168-B770A1079EE5}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Blarg.GameFramework.SDL2", "Blarg.GameFramework.SDL2\Blarg.GameFramework.SDL2.csproj", "{8DCB2AD1-B623-4647-903B-E1E2E5B01716}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game.Core", "Game.Core\Game.Core.csproj", "{55379082-4DAF-4690-B92E-CF9752A7B9AC}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game.SDL2", "Game.SDL2\Game.SDL2.csproj", "{4C73802F-6EB0-490C-BB32-64718B0FEEBA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{1ADE56B4-D505-411B-9168-B770A1079EE5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{1ADE56B4-D505-411B-9168-B770A1079EE5}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1ADE56B4-D505-411B-9168-B770A1079EE5}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1ADE56B4-D505-411B-9168-B770A1079EE5}.Release|Any CPU.Build.0 = Release|Any CPU
{4C73802F-6EB0-490C-BB32-64718B0FEEBA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4C73802F-6EB0-490C-BB32-64718B0FEEBA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4C73802F-6EB0-490C-BB32-64718B0FEEBA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{4C73802F-6EB0-490C-BB32-64718B0FEEBA}.Release|Any CPU.Build.0 = Release|Any CPU
{55379082-4DAF-4690-B92E-CF9752A7B9AC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{55379082-4DAF-4690-B92E-CF9752A7B9AC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{55379082-4DAF-4690-B92E-CF9752A7B9AC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{55379082-4DAF-4690-B92E-CF9752A7B9AC}.Release|Any CPU.Build.0 = Release|Any CPU
{8DCB2AD1-B623-4647-903B-E1E2E5B01716}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8DCB2AD1-B623-4647-903B-E1E2E5B01716}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8DCB2AD1-B623-4647-903B-E1E2E5B01716}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8DCB2AD1-B623-4647-903B-E1E2E5B01716}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Game.SDL2\Game.SDL2.csproj
Policies = $0
$0.TextStylePolicy = $1
$1.TabsToSpaces = False
$1.inheritsSet = VisualStudio
$1.inheritsScope = text/plain
$1.scope = text/x-csharp
$0.CSharpFormattingPolicy = $2
$2.IndentSwitchBody = True
$2.AnonymousMethodBraceStyle = NextLine
$2.PropertyBraceStyle = NextLine
$2.PropertyGetBraceStyle = NextLine
$2.PropertySetBraceStyle = NextLine
$2.EventBraceStyle = NextLine
$2.EventAddBraceStyle = NextLine
$2.EventRemoveBraceStyle = NextLine
$2.StatementBraceStyle = NextLine
$2.ElseNewLinePlacement = NewLine
$2.CatchNewLinePlacement = NewLine
$2.FinallyNewLinePlacement = NewLine
$2.WhileNewLinePlacement = DoNotCare
$2.ArrayInitializerWrapping = DoNotChange
$2.ArrayInitializerBraceStyle = NextLine
$2.BeforeMethodDeclarationParentheses = False
$2.BeforeMethodCallParentheses = False
$2.BeforeConstructorDeclarationParentheses = False
$2.BeforeDelegateDeclarationParentheses = False
$2.NewParentheses = False
$2.SpacesBeforeBrackets = False
$2.inheritsSet = Mono
$2.inheritsScope = text/x-csharp
$2.scope = text/x-csharp
$0.TextStylePolicy = $3
$3.FileWidth = 120
$3.TabsToSpaces = False
$3.inheritsSet = VisualStudio
$3.inheritsScope = text/plain
$3.scope = text/plain
$0.DotNetNamingPolicy = $4
$4.DirectoryNamespaceAssociation = PrefixedHierarchical
$4.ResourceNamePolicy = FileFormatDefault
EndGlobalSection
EndGlobal