From fd799ead022568a6f1ae3f3cde9c6ef9afea8081 Mon Sep 17 00:00:00 2001 From: gered Date: Fri, 23 Aug 2013 18:08:15 -0400 Subject: [PATCH] solution namespace naming policy changes --- Blarg.GameFramework.sln | 153 ++++++++++++++++++++-------------------- 1 file changed, 78 insertions(+), 75 deletions(-) diff --git a/Blarg.GameFramework.sln b/Blarg.GameFramework.sln index fffb17e..4a945bc 100644 --- a/Blarg.GameFramework.sln +++ b/Blarg.GameFramework.sln @@ -1,75 +1,78 @@ - -Microsoft Visual Studio Solution File, Format Version 11.00 -# Visual Studio 2010 -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Blarg.GameFramework", "Blarg.GameFramework\Blarg.GameFramework.csproj", "{1ADE56B4-D505-411B-9168-B770A1079EE5}" -EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Blarg.GameFramework.SDL2", "Blarg.GameFramework.SDL2\Blarg.GameFramework.SDL2.csproj", "{8DCB2AD1-B623-4647-903B-E1E2E5B01716}" -EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game.Core", "Game.Core\Game.Core.csproj", "{55379082-4DAF-4690-B92E-CF9752A7B9AC}" -EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game.SDL2", "Game.SDL2\Game.SDL2.csproj", "{4C73802F-6EB0-490C-BB32-64718B0FEEBA}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Any CPU = Debug|Any CPU - Release|Any CPU = Release|Any CPU - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {1ADE56B4-D505-411B-9168-B770A1079EE5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {1ADE56B4-D505-411B-9168-B770A1079EE5}.Debug|Any CPU.Build.0 = Debug|Any CPU - {1ADE56B4-D505-411B-9168-B770A1079EE5}.Release|Any CPU.ActiveCfg = Release|Any CPU - {1ADE56B4-D505-411B-9168-B770A1079EE5}.Release|Any CPU.Build.0 = Release|Any CPU - {4C73802F-6EB0-490C-BB32-64718B0FEEBA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {4C73802F-6EB0-490C-BB32-64718B0FEEBA}.Debug|Any CPU.Build.0 = Debug|Any CPU - {4C73802F-6EB0-490C-BB32-64718B0FEEBA}.Release|Any CPU.ActiveCfg = Release|Any CPU - {4C73802F-6EB0-490C-BB32-64718B0FEEBA}.Release|Any CPU.Build.0 = Release|Any CPU - {55379082-4DAF-4690-B92E-CF9752A7B9AC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {55379082-4DAF-4690-B92E-CF9752A7B9AC}.Debug|Any CPU.Build.0 = Debug|Any CPU - {55379082-4DAF-4690-B92E-CF9752A7B9AC}.Release|Any CPU.ActiveCfg = Release|Any CPU - {55379082-4DAF-4690-B92E-CF9752A7B9AC}.Release|Any CPU.Build.0 = Release|Any CPU - {8DCB2AD1-B623-4647-903B-E1E2E5B01716}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {8DCB2AD1-B623-4647-903B-E1E2E5B01716}.Debug|Any CPU.Build.0 = Debug|Any CPU - {8DCB2AD1-B623-4647-903B-E1E2E5B01716}.Release|Any CPU.ActiveCfg = Release|Any CPU - {8DCB2AD1-B623-4647-903B-E1E2E5B01716}.Release|Any CPU.Build.0 = Release|Any CPU - EndGlobalSection - GlobalSection(MonoDevelopProperties) = preSolution - StartupItem = Game.SDL2\Game.SDL2.csproj - Policies = $0 - $0.TextStylePolicy = $1 - $1.TabsToSpaces = False - $1.inheritsSet = VisualStudio - $1.inheritsScope = text/plain - $1.scope = text/x-csharp - $0.CSharpFormattingPolicy = $2 - $2.IndentSwitchBody = True - $2.AnonymousMethodBraceStyle = NextLine - $2.PropertyBraceStyle = NextLine - $2.PropertyGetBraceStyle = NextLine - $2.PropertySetBraceStyle = NextLine - $2.EventBraceStyle = NextLine - $2.EventAddBraceStyle = NextLine - $2.EventRemoveBraceStyle = NextLine - $2.StatementBraceStyle = NextLine - $2.ElseNewLinePlacement = NewLine - $2.CatchNewLinePlacement = NewLine - $2.FinallyNewLinePlacement = NewLine - $2.WhileNewLinePlacement = DoNotCare - $2.ArrayInitializerWrapping = DoNotChange - $2.ArrayInitializerBraceStyle = NextLine - $2.BeforeMethodDeclarationParentheses = False - $2.BeforeMethodCallParentheses = False - $2.BeforeConstructorDeclarationParentheses = False - $2.BeforeDelegateDeclarationParentheses = False - $2.NewParentheses = False - $2.SpacesBeforeBrackets = False - $2.inheritsSet = Mono - $2.inheritsScope = text/x-csharp - $2.scope = text/x-csharp - $0.TextStylePolicy = $3 - $3.FileWidth = 120 - $3.TabsToSpaces = False - $3.inheritsSet = VisualStudio - $3.inheritsScope = text/plain - $3.scope = text/plain - EndGlobalSection -EndGlobal + +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual Studio 2010 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Blarg.GameFramework", "Blarg.GameFramework\Blarg.GameFramework.csproj", "{1ADE56B4-D505-411B-9168-B770A1079EE5}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Blarg.GameFramework.SDL2", "Blarg.GameFramework.SDL2\Blarg.GameFramework.SDL2.csproj", "{8DCB2AD1-B623-4647-903B-E1E2E5B01716}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game.Core", "Game.Core\Game.Core.csproj", "{55379082-4DAF-4690-B92E-CF9752A7B9AC}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game.SDL2", "Game.SDL2\Game.SDL2.csproj", "{4C73802F-6EB0-490C-BB32-64718B0FEEBA}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {1ADE56B4-D505-411B-9168-B770A1079EE5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {1ADE56B4-D505-411B-9168-B770A1079EE5}.Debug|Any CPU.Build.0 = Debug|Any CPU + {1ADE56B4-D505-411B-9168-B770A1079EE5}.Release|Any CPU.ActiveCfg = Release|Any CPU + {1ADE56B4-D505-411B-9168-B770A1079EE5}.Release|Any CPU.Build.0 = Release|Any CPU + {4C73802F-6EB0-490C-BB32-64718B0FEEBA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {4C73802F-6EB0-490C-BB32-64718B0FEEBA}.Debug|Any CPU.Build.0 = Debug|Any CPU + {4C73802F-6EB0-490C-BB32-64718B0FEEBA}.Release|Any CPU.ActiveCfg = Release|Any CPU + {4C73802F-6EB0-490C-BB32-64718B0FEEBA}.Release|Any CPU.Build.0 = Release|Any CPU + {55379082-4DAF-4690-B92E-CF9752A7B9AC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {55379082-4DAF-4690-B92E-CF9752A7B9AC}.Debug|Any CPU.Build.0 = Debug|Any CPU + {55379082-4DAF-4690-B92E-CF9752A7B9AC}.Release|Any CPU.ActiveCfg = Release|Any CPU + {55379082-4DAF-4690-B92E-CF9752A7B9AC}.Release|Any CPU.Build.0 = Release|Any CPU + {8DCB2AD1-B623-4647-903B-E1E2E5B01716}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {8DCB2AD1-B623-4647-903B-E1E2E5B01716}.Debug|Any CPU.Build.0 = Debug|Any CPU + {8DCB2AD1-B623-4647-903B-E1E2E5B01716}.Release|Any CPU.ActiveCfg = Release|Any CPU + {8DCB2AD1-B623-4647-903B-E1E2E5B01716}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(MonoDevelopProperties) = preSolution + StartupItem = Game.SDL2\Game.SDL2.csproj + Policies = $0 + $0.TextStylePolicy = $1 + $1.TabsToSpaces = False + $1.inheritsSet = VisualStudio + $1.inheritsScope = text/plain + $1.scope = text/x-csharp + $0.CSharpFormattingPolicy = $2 + $2.IndentSwitchBody = True + $2.AnonymousMethodBraceStyle = NextLine + $2.PropertyBraceStyle = NextLine + $2.PropertyGetBraceStyle = NextLine + $2.PropertySetBraceStyle = NextLine + $2.EventBraceStyle = NextLine + $2.EventAddBraceStyle = NextLine + $2.EventRemoveBraceStyle = NextLine + $2.StatementBraceStyle = NextLine + $2.ElseNewLinePlacement = NewLine + $2.CatchNewLinePlacement = NewLine + $2.FinallyNewLinePlacement = NewLine + $2.WhileNewLinePlacement = DoNotCare + $2.ArrayInitializerWrapping = DoNotChange + $2.ArrayInitializerBraceStyle = NextLine + $2.BeforeMethodDeclarationParentheses = False + $2.BeforeMethodCallParentheses = False + $2.BeforeConstructorDeclarationParentheses = False + $2.BeforeDelegateDeclarationParentheses = False + $2.NewParentheses = False + $2.SpacesBeforeBrackets = False + $2.inheritsSet = Mono + $2.inheritsScope = text/x-csharp + $2.scope = text/x-csharp + $0.TextStylePolicy = $3 + $3.FileWidth = 120 + $3.TabsToSpaces = False + $3.inheritsSet = VisualStudio + $3.inheritsScope = text/plain + $3.scope = text/plain + $0.DotNetNamingPolicy = $4 + $4.DirectoryNamespaceAssociation = PrefixedHierarchical + $4.ResourceNamePolicy = FileFormatDefault + EndGlobalSection +EndGlobal