code formatting

This commit is contained in:
Gered 2013-08-23 18:04:56 -04:00
parent 2aff66eac9
commit 5536f5f654

View file

@ -206,21 +206,21 @@ namespace Blarg.GameFramework.Graphics
type = GL20.GL_UNSIGNED_BYTE;
break;
case TextureFormat.RGB:
case TextureFormat.RGB:
bpp = 24;
internalFormat = GL20.GL_RGB;
pixelFormat = GL20.GL_RGB;
type = GL20.GL_UNSIGNED_BYTE;
break;
case TextureFormat.RGBA:
case TextureFormat.RGBA:
bpp = 32;
internalFormat = GL20.GL_RGBA;
pixelFormat = GL20.GL_RGBA;
type = GL20.GL_UNSIGNED_BYTE;
break;
case TextureFormat.Depth:
case TextureFormat.Depth:
bpp = 0; // doesn't really matter for this one... ?
internalFormat = GL20.GL_DEPTH_COMPONENT;
pixelFormat = GL20.GL_DEPTH_COMPONENT;
@ -232,7 +232,7 @@ namespace Blarg.GameFramework.Graphics
type = GL20.GL_FLOAT;
break;
default:
default:
bpp = 0;
// junk -- just to appease the compiler
@ -242,7 +242,6 @@ namespace Blarg.GameFramework.Graphics
break;
}
}
#region GraphicsContextResource
public override void OnNewContext()