36 lines
600 B
C++
36 lines
600 B
C++
#pragma once
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#include "GameData.h"
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#include "GameImpl.h"
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#include "ForceImpl.h"
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#include "PlayerImpl.h"
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#include "UnitImpl.h"
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#include "GameTable.h"
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#include "../WindowsTypes.h"
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namespace BWAPI
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{
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class Client
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{
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public:
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Client();
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~Client();
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bool isConnected() const;
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bool connect();
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void disconnect();
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void update();
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GameData* data = nullptr;
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private:
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HANDLE pipeObjectHandle;
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HANDLE mapFileHandle;
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HANDLE gameTableFileHandle;
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GameTable* gameTable = nullptr;
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bool connected = false;
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};
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extern Client BWAPIClient;
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}
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