#pragma once #include "GameData.h" #include "GameImpl.h" #include "ForceImpl.h" #include "PlayerImpl.h" #include "UnitImpl.h" #include "GameTable.h" #include "../WindowsTypes.h" namespace BWAPI { class Client { public: Client(); ~Client(); bool isConnected() const; bool connect(); void disconnect(); void update(); GameData* data = nullptr; private: HANDLE pipeObjectHandle; HANDLE mapFileHandle; HANDLE gameTableFileHandle; GameTable* gameTable = nullptr; bool connected = false; }; extern Client BWAPIClient; }