#pragma once
#include "GameData.h"
#include "GameImpl.h"
#include "ForceImpl.h"
#include "PlayerImpl.h"
#include "UnitImpl.h"
#include "GameTable.h"
#include "../WindowsTypes.h"
namespace BWAPI
{
class Client
public:
Client();
~Client();
bool isConnected() const;
bool connect();
void disconnect();
void update();
GameData* data = nullptr;
private:
HANDLE pipeObjectHandle;
HANDLE mapFileHandle;
HANDLE gameTableFileHandle;
GameTable* gameTable = nullptr;
bool connected = false;
};
extern Client BWAPIClient;
}