gered
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d2b67e6e7e
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dont try to figure out duplicate vertices for the moment, as it's causing issues with texture coordinates (and might not be necessary since assimp should be doing this via the import processing parameters)
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2011-04-27 22:10:02 -04:00 |
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gered
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835422a2c7
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adjusted assimp import processing parameters to fix things like texture coordinates (flip to proper orientation)
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2011-04-27 22:09:09 -04:00 |
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gered
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fb95e9f63f
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limited support for copying texture filename info out of assimp materials (so many different types of texture files possible...)
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2011-04-27 17:56:07 -04:00 |
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gered
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121d970d37
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show material texture file info when walking through the assimp scene displaying info
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2011-04-27 17:49:12 -04:00 |
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gered
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624c09ab82
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added command line option to override the output filename/path
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2011-04-27 17:24:25 -04:00 |
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gered
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fb15ed80cb
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implemented converting static meshes
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2011-04-27 16:01:43 -04:00 |
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gered
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32d207184a
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make assimp generate vertex normals if missing
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2011-04-27 14:49:53 -04:00 |
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gered
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d33cf1169d
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pass output filename to the convert functions
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2011-04-27 13:18:21 -04:00 |
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gered
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22d7c53fb7
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added simple "scene walking" which outputs various info about the scene. added a command line option to enable this before the scene conversion happens
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2011-04-27 12:53:49 -04:00 |
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gered
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11939f9033
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added more framework code, setting up for the appropriate converter (static/animated)
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2011-04-27 10:13:16 -04:00 |
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gered
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2ac2dd5b61
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methods to determine if the loaded scene is animated or not
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2011-04-27 10:03:35 -04:00 |
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gered
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9e8b06fa9d
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added framework to figure out the input and output filenames and load the input file into an Assimp scene object
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2011-04-27 09:42:06 -04:00 |
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gered
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61f67a9f34
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use a 'src' folder to organize source files
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2011-04-27 09:12:14 -04:00 |
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gered
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915a94f918
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initial commit
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2011-04-27 09:11:24 -04:00 |
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