this also includes a semi-important change where the existing BitmaskCharacter draw implementation will now not draw anything if FontRenderOpts::None is passed in, instead of just substituting color 0. this probably makes more sense this way anyway |
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assets | ||
src | ||
Cargo.toml | ||
README.md | ||
screenshot.png |
ggdt - 'Slime Stabbing Simulator' Demo
A fairly more involved demo which was originally written to test out and learn how good/bad ggdt's entity, events and state management support is to use in practice. I learnt a lot from it, and have many ideas to improve things now.
Graphics from the awesome Tiny 16 by Lanea Zimmerman.
With some Tiny 16 extensions by:
Plus a very small handful of additional graphics by unknown artists because the image files have been sitting on my hard drive for years and I've forgotten who they were originally from!
Warning! There is quite a bunch of slow/sloppy code in here!
Simply do cargo run
from this directory to try it out.