in those cases, the glyph src coordinates will be relative to the font's subtexture region in the Skin, whereas the glyph uv coords will be correct if rendering from a texture region or a standalone texture |
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src/main/java/ca/blarg/gdx | ||
.gitignore | ||
build.gradle | ||
README.md |
gdx-toolbox
A set of helper classes, methods, and other things built on top of libgdx which I find helpful in my own projects. Still very much a work in progress!