fix font rendering (for cases when e.g. rendering a font from a Skin)

in those cases, the glyph src coordinates will be relative to the
font's subtexture region in the Skin, whereas the glyph uv coords will
be correct if rendering from a texture region or a standalone texture
This commit is contained in:
Gered 2014-03-10 18:00:24 -04:00
parent 208a118bc0
commit 7d2b164f53

View file

@ -148,8 +148,7 @@ public class ExtendedSpriteBatch extends SpriteBatch {
fontTexture,
currentX + glyphXoffset, currentY + glyphYoffset,
glyphWidth, glyphHeight,
glyph.srcX, glyph.srcY, glyph.width, glyph.height,
false, false
glyph.u, glyph.v, glyph.u2, glyph.v2
);
currentX += ((float)glyph.xadvance * scale);