Gered
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dd0d578f03
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math function tweaking
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2013-07-07 17:10:29 -04:00 |
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Gered
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a5ed1944be
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fix incorrect glyph offsets when rendering at a projected position
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2013-07-07 14:52:17 -04:00 |
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Gered
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9c8d997acd
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formatting
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2013-07-07 12:26:59 -04:00 |
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Gered
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eca790e624
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add MathHelpers
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2013-07-07 12:20:27 -04:00 |
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Gered
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29b54c0b0e
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add CustomGridTextureAtlas
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2013-07-03 18:52:30 -04:00 |
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Gered
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d55361ae3a
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add AutoGridTextureAtlas
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2013-07-03 18:31:17 -04:00 |
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Gered
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cc17afdd8e
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add TextureAtlas base class
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2013-07-03 18:14:27 -04:00 |
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Gered
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9d2fdc00a0
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add 3d projected coordinate support for sprite rendering methods, refactor a bit, add some more overloads mainly for convenience
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2013-07-01 18:33:30 -04:00 |
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Gered
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334ff14e94
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add more billboard draw methods
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2013-07-01 16:08:18 -04:00 |
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Gered
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f5b71a02e3
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rename method
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2013-07-01 15:23:57 -04:00 |
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Gered
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ac3397315e
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add sub-texture billboard rendering and blending support based off tint color alpha value
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2013-07-01 15:23:02 -04:00 |
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Gered
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9be4661967
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add support for a few different billboard types
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2013-07-01 15:08:27 -04:00 |
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Gered
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c1fd43cd64
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add custom CameraGroupStrategy implementation just to have it's shader do a simple alpha-test on fragments
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2013-07-01 13:49:09 -04:00 |
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Gered
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a3f0cf068f
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add basic billboard draw methods
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2013-07-01 13:33:17 -04:00 |
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Gered
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608cbf376d
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integrate a BillboardSpriteBatch instance into RenderContext
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2013-07-01 13:33:00 -04:00 |
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Gered
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e7f8490047
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add initial methods
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2013-07-01 13:10:53 -04:00 |
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Gered
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2dd977c714
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set default perspective camera properties
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2013-07-01 12:25:04 -04:00 |
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Gered
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d052cbfa9d
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initial commit
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2013-07-01 12:10:36 -04:00 |
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