gdx-tilemap3d/src/com/blarg/gdx/tilemap3d
Gered e24c9c6ec6 TileMesh translucency is now a percent to remove from the tile light value
I guess this kind of makes it "opaqueness" instead of "translucency"
2013-07-21 09:52:33 -04:00
..
lighting move TileMapLighter and subclasses to a separate package 2013-07-18 18:02:28 -04:00
serialization add TileMap saving 2013-07-18 20:16:59 -04:00
tilemesh should only be applying rotation and scaling when transforming a normal 2013-07-21 08:49:38 -04:00
ChunkVertexGenerator.java should only be applying rotation and scaling when transforming a normal 2013-07-21 08:49:38 -04:00
Tile.java TileMesh translucency is now a percent to remove from the tile light value 2013-07-21 09:52:33 -04:00
TileChunk.java add Tile/TileChunk serialization helpers 2013-07-18 19:18:35 -04:00
TileChunkMesh.java update with TextureAtlas package changes 2013-07-18 17:54:26 -04:00
TileContainer.java initial commit 2013-07-15 19:13:30 -04:00
TileCoord.java initial commit 2013-07-15 19:13:30 -04:00
TileMap.java add mostly-untested TileMap loading via json / Base64 deserialization 2013-07-18 19:52:18 -04:00
TileMapRenderer.java add a bounding volume to TileChunkMesh and check this against the frustum when rendering 2013-07-16 18:35:06 -04:00