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assets
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allow for TileMesh assets depended on by a loaded TileMeshCollection to not need to specify a texture atlas (will use the parent TileMeshCollection's texture atlas)
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2014-04-16 14:17:32 -04:00 |
lighting
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comment out the check for large tiles, going to need to handle this is another manner eventually anyway...
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2013-12-31 14:40:43 -05:00 |
prefabs
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move all the json related stuff to a common sub-package
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2014-04-15 08:50:38 -04:00 |
tilemesh
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need to be able to deterministically initialize these
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2014-04-16 10:24:00 -04:00 |
ChunkVertexGenerator.java
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split up chunk VBO generation into two parts for future async changes
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2014-03-16 10:17:23 -04:00 |
Tile.java
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add setter methods for setting up large tile properties on Tile objects
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2013-12-31 14:18:45 -05:00 |
TileChunk.java
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existing updateVertices method will not be adequate for async changes
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2014-03-16 10:29:03 -04:00 |
TileContainer.java
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use our own ray-to-box intersection test instead ...
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2013-11-28 12:28:30 -05:00 |
TileCoord.java
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move source files into standard src/main/java directory structure
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2013-11-18 18:52:04 -05:00 |
TileMap.java
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add a little extra safety to ensure the updater thread stops on dispose
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2014-04-16 07:54:51 -04:00 |
TileMapRenderer.java
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move source files into standard src/main/java directory structure
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2013-11-18 18:52:04 -05:00 |
TileMapSweptSphereCollisionChecker.java
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add large tile support in the swept sphere collision implementation
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2013-12-31 14:32:17 -05:00 |
TileMapUpdater.java
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add a little extra safety to ensure the updater thread stops on dispose
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2014-04-16 07:54:51 -04:00 |
TileRawDataContainer.java
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move source files into standard src/main/java directory structure
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2013-11-18 18:52:04 -05:00 |