gdx-tilemap3d/src/main/java/ca/blarg/gdx/tilemap3d
2013-12-31 14:58:33 -05:00
..
json move source files into standard src/main/java directory structure 2013-11-18 18:52:04 -05:00
lighting comment out the check for large tiles, going to need to handle this is another manner eventually anyway... 2013-12-31 14:40:43 -05:00
prefabs move source files into standard src/main/java directory structure 2013-11-18 18:52:04 -05:00
tilemesh add some more basic collision shapes 2013-12-31 14:58:33 -05:00
ChunkVertexGenerator.java basic support for rendering large tiles 2013-12-31 14:13:49 -05:00
Tile.java add setter methods for setting up large tile properties on Tile objects 2013-12-31 14:18:45 -05:00
TileChunk.java move source files into standard src/main/java directory structure 2013-11-18 18:52:04 -05:00
TileContainer.java use our own ray-to-box intersection test instead ... 2013-11-28 12:28:30 -05:00
TileCoord.java move source files into standard src/main/java directory structure 2013-11-18 18:52:04 -05:00
TileMap.java move source files into standard src/main/java directory structure 2013-11-18 18:52:04 -05:00
TileMapRenderer.java move source files into standard src/main/java directory structure 2013-11-18 18:52:04 -05:00
TileMapSweptSphereCollisionChecker.java add large tile support in the swept sphere collision implementation 2013-12-31 14:32:17 -05:00
TileRawDataContainer.java move source files into standard src/main/java directory structure 2013-11-18 18:52:04 -05:00